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The problem with elves take 2: A severe condemnation [merged]
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<blockquote data-quote="mmadsen" data-source="post: 3575879" data-attributes="member: 1645"><p>The number of humans or orcs who reach 10th level, let alone 20th, is infinitesimal. More importantly, when a human or orc champion arises, he soon grows old and frail. An elf champion can lead his people through centuries of trying times, aided by all the other elf champions with centuries of experience.</p><p>Multiclassing is only a bad decision for players of PCs trying to maximize their power per level. Within the game world, a good "build" isn't an issue.</p><p>But that's the <em>only</em> thing limiting the number of high-level wizards in elf society. Elves grow up in a magical society and have hundreds of years to study and accumulate knowledge.</p><p></p><p>Humans rarely receive an education, and they die as soon as they master the basics in their field of study.</p><p><em>If</em> elves lived as hunter-gatherers in a typical temperate forest, they <em>would</em> have a low population density. On the other hand, if they live amongst magically (or simply expertly) cultivated <em>permaculture</em> groves, they may be able to support much <em>more</em> population than medieval human farmers, at a higher level of health, with much less labor. Which assumptions do we prefer?</p><p>Reproduction rate is not an issue in determining a race's maximum sustainable population; it only determines how quickly a race can reach that maximum -- or re-reach it after a shock.</p><p></p><p>The limit on a population's size is how well it can support itself, which has generally meant how much land it could hold and how productive that land was.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3575879, member: 1645"] The number of humans or orcs who reach 10th level, let alone 20th, is infinitesimal. More importantly, when a human or orc champion arises, he soon grows old and frail. An elf champion can lead his people through centuries of trying times, aided by all the other elf champions with centuries of experience. Multiclassing is only a bad decision for players of PCs trying to maximize their power per level. Within the game world, a good "build" isn't an issue. But that's the [i]only[/i] thing limiting the number of high-level wizards in elf society. Elves grow up in a magical society and have hundreds of years to study and accumulate knowledge. Humans rarely receive an education, and they die as soon as they master the basics in their field of study. [i]If[/i] elves lived as hunter-gatherers in a typical temperate forest, they [i]would[/i] have a low population density. On the other hand, if they live amongst magically (or simply expertly) cultivated [i]permaculture[/i] groves, they may be able to support much [i]more[/i] population than medieval human farmers, at a higher level of health, with much less labor. Which assumptions do we prefer? Reproduction rate is not an issue in determining a race's maximum sustainable population; it only determines how quickly a race can reach that maximum -- or re-reach it after a shock. The limit on a population's size is how well it can support itself, which has generally meant how much land it could hold and how productive that land was. [/QUOTE]
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