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The problem with elves take 2: A severe condemnation [merged]
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<blockquote data-quote="fusangite" data-source="post: 3577724" data-attributes="member: 7240"><p>No, Edena. Re-read what I said. What I said was that there are many variations <em>within</em> the elves described in the RAW, just as there are many variations within the humans described in the RAW.</p><p></p><p>Do all RAW humans in all possible cultures in all possible D&D worlds have exactly the same culture, birth rate, mortality rate, population growth rate, economy and society? Of course not. We don't need to change the rules governing the race "human" to produce wide variations. Why would we need to change the rules governing the race "elf" to produce the same wide variations? </p><p></p><p>All humans have the same average stats, the same bonuses and penalties, the same age table, the same height and weight table. And yet, some cultures flourish while others die out. Some human cultures have high birth rates and yet never grow. Some human cultures have low birth rates and expand anyway. Agreed.Right. But given what we already know about human culture diversity in D&D, we have proof positive that your group does not need to have different stats in order to have a different culture, society, birth rate or mortality rate. </p><p></p><p>So, unless you would like to posit that all human cultures are essentially identical and will have essentially identical consumption, growth and settlement patterns, you cannot make such a claim about elves.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3577724, member: 7240"] No, Edena. Re-read what I said. What I said was that there are many variations [i]within[/i] the elves described in the RAW, just as there are many variations within the humans described in the RAW. Do all RAW humans in all possible cultures in all possible D&D worlds have exactly the same culture, birth rate, mortality rate, population growth rate, economy and society? Of course not. We don't need to change the rules governing the race "human" to produce wide variations. Why would we need to change the rules governing the race "elf" to produce the same wide variations? All humans have the same average stats, the same bonuses and penalties, the same age table, the same height and weight table. And yet, some cultures flourish while others die out. Some human cultures have high birth rates and yet never grow. Some human cultures have low birth rates and expand anyway. Agreed.Right. But given what we already know about human culture diversity in D&D, we have proof positive that your group does not need to have different stats in order to have a different culture, society, birth rate or mortality rate. So, unless you would like to posit that all human cultures are essentially identical and will have essentially identical consumption, growth and settlement patterns, you cannot make such a claim about elves. [/QUOTE]
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