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The problem with elves take 2: A severe condemnation [merged]
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<blockquote data-quote="GrumpyOldMan" data-source="post: 3581008" data-attributes="member: 16469"><p>Edena</p><p></p><p>It seems to me that, when you started this thread saying ‘all elves are doomed,’ what you you meant was, ‘because of the way I have run the world-changing wars in my campaign world, I have doomed the elves.’</p><p></p><p>It also appears that you really are not interested in generic answers to the ‘elf question.’ You’ve dug yourself into a hole as a referee, and you want help getting out of it. There have been eight pages on this thread, if you re-read them carefully you will find a lot of things that other people would have done differently.</p><p></p><p>You ask:</p><p></p><p></p><p></p><p>Edena, it is your campaign world, you made it happen, not Mmadsen, and certainly not the rules. If you’ve got an outcome you don’t like, that’s your fault. You can’t blame anyone else and you certainly can’t blame the rules.</p><p></p><p>Was it inevitable? No!</p><p>Could they have won? Yes!</p><p>How? That’s really for you to decide.</p><p>What could you have done? Pretty much anything you want! I don’t know enough about Greyhawk to make specific recommendations, but it appears that your elves were doomed by an unstoppable ‘evil alliance’ of your own creation.</p><p>A ‘Lord of the Rings’ solution, would have been to have the forests awaken and drive out the enemy.</p><p>A political solution would have been to have the Evil Alliance collapse into infighting as each separate part tries to consolidate their gains. Alternatively, while the armies and warlords are away, the long repressed ‘freedom fighters’ at home strike.</p><p>A military solution might (and I stress might, I don’t know the geography or politics) have been to have resistance movements spring up in the occupied states, think French Resistance WW2 or the ‘insurgents’ in Iraq. In both situations (for right or wrong) a few determined warriors can tie up a huge occupation force. Once an invading force is sufficiently stretched, they must stop and consolidate, or fail.</p><p>You could have done things differently, you didn’t.</p><p>In my view you have two choices.</p><p>Either, continue to use the world you’ve made and accept what you’ve done (and stop blaming the rules or the elves for what’s happened in <strong><em>your</em></strong> campaign).</p><p>Or, reset the game to an earlier point, or find a new world.</p><p>If your players aren’t happy with the world you’ve created, I’d recommend the latter. But there are opportunities too.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 3581008, member: 16469"] Edena It seems to me that, when you started this thread saying ‘all elves are doomed,’ what you you meant was, ‘because of the way I have run the world-changing wars in my campaign world, I have doomed the elves.’ It also appears that you really are not interested in generic answers to the ‘elf question.’ You’ve dug yourself into a hole as a referee, and you want help getting out of it. There have been eight pages on this thread, if you re-read them carefully you will find a lot of things that other people would have done differently. You ask: Edena, it is your campaign world, you made it happen, not Mmadsen, and certainly not the rules. If you’ve got an outcome you don’t like, that’s your fault. You can’t blame anyone else and you certainly can’t blame the rules. Was it inevitable? No! Could they have won? Yes! How? That’s really for you to decide. What could you have done? Pretty much anything you want! I don’t know enough about Greyhawk to make specific recommendations, but it appears that your elves were doomed by an unstoppable ‘evil alliance’ of your own creation. A ‘Lord of the Rings’ solution, would have been to have the forests awaken and drive out the enemy. A political solution would have been to have the Evil Alliance collapse into infighting as each separate part tries to consolidate their gains. Alternatively, while the armies and warlords are away, the long repressed ‘freedom fighters’ at home strike. A military solution might (and I stress might, I don’t know the geography or politics) have been to have resistance movements spring up in the occupied states, think French Resistance WW2 or the ‘insurgents’ in Iraq. In both situations (for right or wrong) a few determined warriors can tie up a huge occupation force. Once an invading force is sufficiently stretched, they must stop and consolidate, or fail. You could have done things differently, you didn’t. In my view you have two choices. Either, continue to use the world you’ve made and accept what you’ve done (and stop blaming the rules or the elves for what’s happened in [b][i]your[/i][/b] campaign). Or, reset the game to an earlier point, or find a new world. If your players aren’t happy with the world you’ve created, I’d recommend the latter. But there are opportunities too. [/QUOTE]
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