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The problem with elves take 2: A severe condemnation [merged]
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<blockquote data-quote="Edena_of_Neith" data-source="post: 3584416" data-attributes="member: 2020"><p>Thanks for posting, Fusangite. </p><p> I guess things will be quieter, with half of ENWorld off to Origins. I welcome any feedback anyone wants to give.</p><p> And you're quite right: it's just a DM flavor (American version of that word) difference.</p><p></p><p> </p><p></p><p> I myself concentrated on Delrune and how that nation reacted.</p><p> Highfolk, the elves of Veluna, the Duchy of Ulek, Celene, the elves of the Grandwood ... they all sought different answers.</p><p> It's just that in my scenario, things got *so* bad that all the other elves effectively became extinct. So only the Haldendreevan elves remained to rekindle the elves, and their taint came along for the ride. Other elves do exist, though (The players can choose any race of elves they wish.)</p><p></p><p> Note that it is quiet now in my setting. The Long Peace is 80 years in the making. A lot of power groups are doing everything they can to keep it that way. Most nations and peoples (those that survived) are still trying to recover from what happened.</p><p> There are a *lot* of ruins sitting around. And in these ruins are a lot of treasure and lore (from the original nation, and from the conquerors.) And a lot of monsters, and even the original inhabitants in very few numbers (who do not appreciate thieves coming to pilfer their homes ...)</p><p></p><p></p><p></p><p> Well put. The elves - and all the other peoples and nations - are aware that such a catatrophe could occur again. None of them want to be that oak you mentioned.</p><p> The elves, with long memories, are particularly aware of the danger. And they are brainstorming, building alliances, even contacting and trying to ally with nations on other worlds, trying to figure out a way to protect themselves from the warmongering lunatics should those show their ugly heads again.</p><p> They do not wish to fall back into the madness (even though they retain a strong taint of it still) and want a better answer to enemy aggression.</p><p></p><p> Again, the world is in relative peace. So the actions of the PCs are thus enhanced, and make far more of a difference. For they are the ones going places and doing things, while everyone else is rebuilding and cautiously planning and sitting put.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3584416, member: 2020"] Thanks for posting, Fusangite. I guess things will be quieter, with half of ENWorld off to Origins. I welcome any feedback anyone wants to give. And you're quite right: it's just a DM flavor (American version of that word) difference. I myself concentrated on Delrune and how that nation reacted. Highfolk, the elves of Veluna, the Duchy of Ulek, Celene, the elves of the Grandwood ... they all sought different answers. It's just that in my scenario, things got *so* bad that all the other elves effectively became extinct. So only the Haldendreevan elves remained to rekindle the elves, and their taint came along for the ride. Other elves do exist, though (The players can choose any race of elves they wish.) Note that it is quiet now in my setting. The Long Peace is 80 years in the making. A lot of power groups are doing everything they can to keep it that way. Most nations and peoples (those that survived) are still trying to recover from what happened. There are a *lot* of ruins sitting around. And in these ruins are a lot of treasure and lore (from the original nation, and from the conquerors.) And a lot of monsters, and even the original inhabitants in very few numbers (who do not appreciate thieves coming to pilfer their homes ...) Well put. The elves - and all the other peoples and nations - are aware that such a catatrophe could occur again. None of them want to be that oak you mentioned. The elves, with long memories, are particularly aware of the danger. And they are brainstorming, building alliances, even contacting and trying to ally with nations on other worlds, trying to figure out a way to protect themselves from the warmongering lunatics should those show their ugly heads again. They do not wish to fall back into the madness (even though they retain a strong taint of it still) and want a better answer to enemy aggression. Again, the world is in relative peace. So the actions of the PCs are thus enhanced, and make far more of a difference. For they are the ones going places and doing things, while everyone else is rebuilding and cautiously planning and sitting put. [/QUOTE]
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