Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The problem with elves take 2: A severe condemnation [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 3589872" data-attributes="member: 2020"><p>I tried to keep the elves - even the Elves of Haldendreeva - distinct from the Faerie in this respect by defining as follows:</p><p> - A group of elves could live in a Mordenkainen's Mansion cast on a tree.</p><p> - A dryad lives in a tree, and the *entire tree* is considered a Mordenkainen's Mansion (and then some, by about a factor of 10 to 100) for her and those she has charmed or invited in, only. Adventurers trying to 'force' their way into a dryad's personal retreat, will find only the mundane interior of a tree, not an extradimensional space.</p><p> In that way, I tried to distinguish elves from Faerie.</p><p></p><p> In old Delrune, the elves did not have access to Mordenkainen's Magnificent Mansion.</p><p> The elves built cities of crystal, somehow growing it magically right out of the earth and into towering buildings, open in many places to the surrounding trees and open air.</p><p> The elves also exported a large number of finished crystal items: crystalware (trenchers, spoons, knives, forks), crystalline plates, crystalline furniture (not fragile), crystalline lighting pieces, usually with lights of multcolored hues included, crystalline plows with metal parts (the elves could not make the crystalline rock sharp enough to use as a knife or cutting tool), other crystalline items, and they would contract out to build (or grow) crystalline structures or large items elsewhere.</p><p> Of course, the elves exported other items, but crystalline stone was one of the big exports, and what Delrune was most famous for.</p><p> The love of architecture, of building, of creating fantastic pieces of art and craftsmanship, of statues and monuments, was never lost. It remains in the Elves of Haldendreeva today.</p><p></p><p> The elves of Delrune were able to create magical stepping stone roads with their crystals.</p><p> They placed them at long intervals, cast dimension door on them, and then cast a secret second spell on them (it happened to be blink), and the result was permanent.</p><p> One walked normally, stepping from crystalline stone to crystalline stone. Each 'step' whisked you 50 feet through the forest. Once you grew accustomed to the disorientating effects, you found you could walk vast distances in a hurry, typically from one Delrunian city to another.</p><p> Horses and wagons had to take more mundane paths, which the elves very reluctantly built through the forests.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 3589872, member: 2020"] I tried to keep the elves - even the Elves of Haldendreeva - distinct from the Faerie in this respect by defining as follows: - A group of elves could live in a Mordenkainen's Mansion cast on a tree. - A dryad lives in a tree, and the *entire tree* is considered a Mordenkainen's Mansion (and then some, by about a factor of 10 to 100) for her and those she has charmed or invited in, only. Adventurers trying to 'force' their way into a dryad's personal retreat, will find only the mundane interior of a tree, not an extradimensional space. In that way, I tried to distinguish elves from Faerie. In old Delrune, the elves did not have access to Mordenkainen's Magnificent Mansion. The elves built cities of crystal, somehow growing it magically right out of the earth and into towering buildings, open in many places to the surrounding trees and open air. The elves also exported a large number of finished crystal items: crystalware (trenchers, spoons, knives, forks), crystalline plates, crystalline furniture (not fragile), crystalline lighting pieces, usually with lights of multcolored hues included, crystalline plows with metal parts (the elves could not make the crystalline rock sharp enough to use as a knife or cutting tool), other crystalline items, and they would contract out to build (or grow) crystalline structures or large items elsewhere. Of course, the elves exported other items, but crystalline stone was one of the big exports, and what Delrune was most famous for. The love of architecture, of building, of creating fantastic pieces of art and craftsmanship, of statues and monuments, was never lost. It remains in the Elves of Haldendreeva today. The elves of Delrune were able to create magical stepping stone roads with their crystals. They placed them at long intervals, cast dimension door on them, and then cast a secret second spell on them (it happened to be blink), and the result was permanent. One walked normally, stepping from crystalline stone to crystalline stone. Each 'step' whisked you 50 feet through the forest. Once you grew accustomed to the disorientating effects, you found you could walk vast distances in a hurry, typically from one Delrunian city to another. Horses and wagons had to take more mundane paths, which the elves very reluctantly built through the forests. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem with elves take 2: A severe condemnation [merged]
Top