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General Tabletop Discussion
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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Imaculata" data-source="post: 8327393" data-attributes="member: 6801286"><p>It is. Verhoeven draws a direct comparison between the US military industrial complex, patriotism, and how it has inherent fascist undertones. But despite how unsubtle it is in its satire, it was still too subtle for a lot of people; the essence of satire in my opinion: to mock a thing so accurately that it can almost be taken as serious as the very thing it is mocking.</p><p></p><p>Satire can make people think, and reevaluate their own position. Maybe we shouldn't be cheering for these dumb soldiers in their nazi uniforms, eager to jump into a pointless meatgrinder? And maybe we shouldn't believe the propaganda fed to us throughout the movie? And if people can reach that conclusion, they may reflect upon the real world, and reconsider another Vietnam or Iraq.</p><p></p><p>While my own D&D campaigns are far from a satire, I do try to weave some historical facts into the setting to educate my players and make them reflect on our real world history. I confront them with the complex political structures and the corruption inherent to those systems of governance. I make them think about morality and good and evil in subtle ways.</p><p></p><p>I want to show my players that just because a paladin is "lawful good", does not mean he's a good guy. In some cases, it depends which side you are on. Given the fact that we see the action from the point of view of the players, they are the heroes of the story, and there for the good guys. But there are other characters who may believe they are doing the right thing and being lawful while doing so. </p><p></p><p>If a paladin believes the players are evil, and is following explicit instructions from his church to kill them, does that make him evil? I don't think it does.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8327393, member: 6801286"] It is. Verhoeven draws a direct comparison between the US military industrial complex, patriotism, and how it has inherent fascist undertones. But despite how unsubtle it is in its satire, it was still too subtle for a lot of people; the essence of satire in my opinion: to mock a thing so accurately that it can almost be taken as serious as the very thing it is mocking. Satire can make people think, and reevaluate their own position. Maybe we shouldn't be cheering for these dumb soldiers in their nazi uniforms, eager to jump into a pointless meatgrinder? And maybe we shouldn't believe the propaganda fed to us throughout the movie? And if people can reach that conclusion, they may reflect upon the real world, and reconsider another Vietnam or Iraq. While my own D&D campaigns are far from a satire, I do try to weave some historical facts into the setting to educate my players and make them reflect on our real world history. I confront them with the complex political structures and the corruption inherent to those systems of governance. I make them think about morality and good and evil in subtle ways. I want to show my players that just because a paladin is "lawful good", does not mean he's a good guy. In some cases, it depends which side you are on. Given the fact that we see the action from the point of view of the players, they are the heroes of the story, and there for the good guys. But there are other characters who may believe they are doing the right thing and being lawful while doing so. If a paladin believes the players are evil, and is following explicit instructions from his church to kill them, does that make him evil? I don't think it does. [/QUOTE]
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