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General Tabletop Discussion
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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Dessert Nomad" data-source="post: 8327733" data-attributes="member: 6976536"><p>So being evil also means dumber and/or less competent at fighting, in addition to chaotic meaning acting dumber and less competent? This whole thing of 'the more chaotic and/or evil they are, the fewer tactics they use' doesn't appear to be supported by game text on alignments at all. I just don't see support for the idea that alignment means less competence the further enemies are from "LG" anywhere.</p><p></p><p></p><p></p><p>It's not like there aren't real world examples of small units in armies that qualify as 'Evil' and/or 'Chaotic' that manage to fight using competent tactics. Making enemies fight in a dumber fashion based on their alignment just doesn't make much sense.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 8327733, member: 6976536"] So being evil also means dumber and/or less competent at fighting, in addition to chaotic meaning acting dumber and less competent? This whole thing of 'the more chaotic and/or evil they are, the fewer tactics they use' doesn't appear to be supported by game text on alignments at all. I just don't see support for the idea that alignment means less competence the further enemies are from "LG" anywhere. It's not like there aren't real world examples of small units in armies that qualify as 'Evil' and/or 'Chaotic' that manage to fight using competent tactics. Making enemies fight in a dumber fashion based on their alignment just doesn't make much sense. [/QUOTE]
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The Problem with Evil or what if we don't use alignments?
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