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General Tabletop Discussion
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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Neonchameleon" data-source="post: 8328401" data-attributes="member: 87792"><p>[Citation needed]</p><p></p><p><strong>The largest problem is the fluff it produces. </strong>Saying "Because there are no mechanics associated" doesn't deal with the fundamental problem that calling entire races evil is both weak and toxic worldbuilding.</p><p></p><p>It's in every single statblock. That's clutter. Especially as statblocks are intended to be stripped down to the things you actually use where the rubber meets the road. Your "two words" issue is like saying "it's only a lump of grit" conveniently ignoring that that grit is in the engine rather than in on the road.</p><p></p><p>When I look at the statblock <a href="https://www.dndbeyond.com/monsters/orc" target="_blank">for an orc</a> it's put in pride of place as the fifth and sixth words. I read fast - and I shouldn't have to train myself to stop reading at word three or four. Which means this visual litter is taking pride of place.</p><p></p><p>I've said we can make it an optional rule. A rule that appears only within a single chapter that is basically a table would make it equivalent to feats.</p><p></p><p>For that matter treating it that way would do what you <em>claim </em>it does as a positive better - it would allow you to more easily find e.g. chaotic evil groups of monsters. So it would be actively better for your claimed use.</p><p></p><p>Having it <em>where it is</em> makes it worse for me. Why are you so keen on enforcing this "optional" rule in my statblocks. Why do you want to make my games and my enjoyment worse?</p><p></p><p>If it is in every statblock it is not an optional rule in the same sense as literally any other optional rule in the game - which is kept in its place so people who don't want it can ignore it.</p><p></p><p>You mean those of you in a minority that want to use it?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8328401, member: 87792"] [Citation needed] [B]The largest problem is the fluff it produces. [/B]Saying "Because there are no mechanics associated" doesn't deal with the fundamental problem that calling entire races evil is both weak and toxic worldbuilding. It's in every single statblock. That's clutter. Especially as statblocks are intended to be stripped down to the things you actually use where the rubber meets the road. Your "two words" issue is like saying "it's only a lump of grit" conveniently ignoring that that grit is in the engine rather than in on the road. When I look at the statblock [URL='https://www.dndbeyond.com/monsters/orc']for an orc[/URL] it's put in pride of place as the fifth and sixth words. I read fast - and I shouldn't have to train myself to stop reading at word three or four. Which means this visual litter is taking pride of place. I've said we can make it an optional rule. A rule that appears only within a single chapter that is basically a table would make it equivalent to feats. For that matter treating it that way would do what you [I]claim [/I]it does as a positive better - it would allow you to more easily find e.g. chaotic evil groups of monsters. So it would be actively better for your claimed use. Having it [I]where it is[/I] makes it worse for me. Why are you so keen on enforcing this "optional" rule in my statblocks. Why do you want to make my games and my enjoyment worse? If it is in every statblock it is not an optional rule in the same sense as literally any other optional rule in the game - which is kept in its place so people who don't want it can ignore it. You mean those of you in a minority that want to use it? [/QUOTE]
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