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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Neonchameleon" data-source="post: 8328425" data-attributes="member: 87792"><p>That there are far <em>far </em>better ways you could use two words to be inspiring than just two single words from two lists of three. It's a puny tool that leads to poor characterisation and weak worldbuilding <em>at best. </em>And that's not when it's being actively bad.</p><p></p><p>You mean the minority that use it?</p><p></p><p>In the sense that pissing in the corner of an alley is better than pissing in the middle of the road, yes. I'd really rather you use the toilet.</p><p></p><p>It has to be in the <em>monster manual</em>. And you don't have to "invent" alignment.</p><p></p><p>I don't have to stop reading. It's just an annoyance that meaningfully makes things worse for myself and IME the majority of others.</p><p></p><p>It's not a dealbreaker - just something that makes things worse. It makes bad fluff and worse mechanics.</p><p></p><p>By having a list of alignments. So you can look it up. Indeed having lists of alignments make it easier for you to know which alignment each monster is.</p><p></p><p>A <em>majority </em>of players, from memory <em>up to and including E. Gary Gygax, the creator of the system</em> find little enough benefit from alignment that they stopped using it.</p><p></p><p>Some people have no problem with alignment and kept using it - but I am trying to think of one single other tabletop RPG that's not an explicit retroclone that uses D&D style nine point alignment. This is because it's not actually useful and is mostly there thanks to historical accident.</p><p></p><p>An EXTREME minority of players find it actively beneficial and want it in statblocks. Right now the game is being designed round you and those in your tiny minority. The stat block should not be designed round you and your tiny minority.</p><p></p><p>I believe this to be your entire MO on the subject of alignment.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8328425, member: 87792"] That there are far [I]far [/I]better ways you could use two words to be inspiring than just two single words from two lists of three. It's a puny tool that leads to poor characterisation and weak worldbuilding [I]at best. [/I]And that's not when it's being actively bad. You mean the minority that use it? In the sense that pissing in the corner of an alley is better than pissing in the middle of the road, yes. I'd really rather you use the toilet. It has to be in the [I]monster manual[/I]. And you don't have to "invent" alignment. I don't have to stop reading. It's just an annoyance that meaningfully makes things worse for myself and IME the majority of others. It's not a dealbreaker - just something that makes things worse. It makes bad fluff and worse mechanics. By having a list of alignments. So you can look it up. Indeed having lists of alignments make it easier for you to know which alignment each monster is. A [I]majority [/I]of players, from memory [I]up to and including E. Gary Gygax, the creator of the system[/I] find little enough benefit from alignment that they stopped using it. Some people have no problem with alignment and kept using it - but I am trying to think of one single other tabletop RPG that's not an explicit retroclone that uses D&D style nine point alignment. This is because it's not actually useful and is mostly there thanks to historical accident. An EXTREME minority of players find it actively beneficial and want it in statblocks. Right now the game is being designed round you and those in your tiny minority. The stat block should not be designed round you and your tiny minority. I believe this to be your entire MO on the subject of alignment. [/QUOTE]
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