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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Neonchameleon" data-source="post: 8329083" data-attributes="member: 87792"><p>Good job none of us has "litterally an unlimited amount of settings" then.</p><p></p><p>Then I'm not sure what you saw</p><p></p><p>So now you accept that Lucas had quite a lot of notes - meaning he didn't need the "LE" notation.</p><p></p><p>This is a strawman.</p><p></p><p>A clone is not a child. A clone is a clone and a clone of a human is a human. A young clone is a child, an old clone is an adult.</p><p></p><p>A ten year old human is a child. The clones were, according to the lore, ten years old. </p><p></p><p>What we have here is a huge disagreement in morality. According to the text the clones were ten year olds created and made to fight. According to you this makes them LG.</p><p></p><p>According to me they were ten year olds, still children but with their childhood stolen from them.</p><p></p><p>You yourself have accepted that it was neither necessary nor sufficient for stormtroopers.</p><p></p><p>Hell, it's not enough for <em>Power Rangers </em>villains.</p><p></p><p>Game design has come on a lot since the 90s. White Wolf promised a lot - but there's a reason it utterly <em>crashed </em>in popularity as soon as the nWoD started <em>despite the fact the nWoD had better rules</em>. It wasn't the rules that made WoD games good. And it wasn't all those fixed metaplots.</p><p></p><p>It was the depth of the world, that the whole thing was shades of grey, and that they didn't use nonsense like "Chaotic Evil" except for very very rare groups such as the Nephandi. Instead everyone had an actual motivation and there was decent storytelling and worldbuilding in those books - plus a very LGBT friendly and for the 90s progressive atmosphere.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8329083, member: 87792"] Good job none of us has "litterally an unlimited amount of settings" then. Then I'm not sure what you saw So now you accept that Lucas had quite a lot of notes - meaning he didn't need the "LE" notation. This is a strawman. A clone is not a child. A clone is a clone and a clone of a human is a human. A young clone is a child, an old clone is an adult. A ten year old human is a child. The clones were, according to the lore, ten years old. What we have here is a huge disagreement in morality. According to the text the clones were ten year olds created and made to fight. According to you this makes them LG. According to me they were ten year olds, still children but with their childhood stolen from them. You yourself have accepted that it was neither necessary nor sufficient for stormtroopers. Hell, it's not enough for [I]Power Rangers [/I]villains. Game design has come on a lot since the 90s. White Wolf promised a lot - but there's a reason it utterly [I]crashed [/I]in popularity as soon as the nWoD started [I]despite the fact the nWoD had better rules[/I]. It wasn't the rules that made WoD games good. And it wasn't all those fixed metaplots. It was the depth of the world, that the whole thing was shades of grey, and that they didn't use nonsense like "Chaotic Evil" except for very very rare groups such as the Nephandi. Instead everyone had an actual motivation and there was decent storytelling and worldbuilding in those books - plus a very LGBT friendly and for the 90s progressive atmosphere. [/QUOTE]
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