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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Neonchameleon" data-source="post: 8329526" data-attributes="member: 87792"><p>oD&D was just L/N/C and that axis makes sense for a very specific type of game of D&D. In particular if you are playing a Western where you settle in FrontierTown (or on the borderlands in the neighbourhood of a keep) then your town is netural on the axis. Chaotic is the untamed wilderness where people like Native Americans (or orcs) already live and that's dangerous for people from the town. Lawful is the more regimented or ordered City Back East that wants to send ridiculous number of peoples and some very suspicious people with money (or just The King) want to take over. And the overall conflict is between law and chaos and FrontierTown is at risk of getting squashed.</p><p></p><p>I didn't say I liked the LNC pseudo-Western game (or even Westerns in general) but it's actually thematically coherent and in such a setting whether someone is law-aligned or chaos-aligned tells you something very important about them.</p><p></p><p>In Dragonlance-style games whether someone's good or evil also tells you something very important - which alliance they support. But Good isn't good, Evil isn't evil (although there is some correlation) and in that setting Balance Between Good and Evil is vitally important for some bizarre reason, which demonstrates fairly categorically that Good isn't good and Evil isn't evil.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8329526, member: 87792"] oD&D was just L/N/C and that axis makes sense for a very specific type of game of D&D. In particular if you are playing a Western where you settle in FrontierTown (or on the borderlands in the neighbourhood of a keep) then your town is netural on the axis. Chaotic is the untamed wilderness where people like Native Americans (or orcs) already live and that's dangerous for people from the town. Lawful is the more regimented or ordered City Back East that wants to send ridiculous number of peoples and some very suspicious people with money (or just The King) want to take over. And the overall conflict is between law and chaos and FrontierTown is at risk of getting squashed. I didn't say I liked the LNC pseudo-Western game (or even Westerns in general) but it's actually thematically coherent and in such a setting whether someone is law-aligned or chaos-aligned tells you something very important about them. In Dragonlance-style games whether someone's good or evil also tells you something very important - which alliance they support. But Good isn't good, Evil isn't evil (although there is some correlation) and in that setting Balance Between Good and Evil is vitally important for some bizarre reason, which demonstrates fairly categorically that Good isn't good and Evil isn't evil. [/QUOTE]
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