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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Faolyn" data-source="post: 8329589" data-attributes="member: 6915329"><p>I didn't say they were. </p><p></p><p></p><p>It should be less easy to miss. And in future editions, the lore given should be for the average ones, not the evil ones. The lore should show how <em>some </em>are evil, yes, but shouldn't go so far as to say most are evil and only a small percentage aren't. </p><p></p><p>And yes, that applies to Good races. </p><p></p><p></p><p>Right now, orcs have five paragraphs on how evil they are. They're evil, and sometimes they band together into larger, even more evil groups. You can tell they're evil because they have evil names (I bet if there was a group of dwarfs who called themselves The Screaming Eye, everyone would think they're cool and not evil). There's also extra paragraphs on how their evil god Gruumsh makes them do evil things because of those mean old other gods taking away all that land.</p><p></p><p>So... how's about <em>three </em>paragraphs on evil orc groups and <em>two </em>paragraphs on not evil orc groups? And instead of saying "orcs worship Gruumsh, who makes them do X, Y, Z" it gets changed to "on many worlds, orcs worship Gruumsh, who makes them do X, Y, Z, but on other worlds, they worship other gods, or Gruumsh doesn't have as strong a grasp on the orcs, and the orcs on these worlds act differently."</p><p></p><p>Page count remains the same. </p><p></p><p></p><p>But that's <em>your campaign</em>, which is a very radical change from the norm. Because the norm says that orcs are born like humans are and goblins are mostly evil. (Also, in my mind, your orcs are constructs, not humanoids; they're just fleshy constructs.)</p><p></p><p>The rules should at least try to encourage people to <em>think </em>about why they're using these monsters.</p><p></p><p></p><p><em>You </em>don't. But how many other people do? Lots, or this sort of discussion wouldn't come up every time alignment is mentioned.</p><p></p><p>And I do agree that there should be monsters. I even agree there should be intelligent, natural monsters, not just unintelligent beast-monsters or unnatural entities. But I think that intelligent monsters should have a <em>reason </em>for being evil that's more than just "because D&D tradition" or "because their god/arch-fiend made them that way" or "because they're uglier and/or not the same color than the good guys."</p><p></p><p>And once you give intelligent monsters a <em>reason</em>, it no longer makes sense for <em>every one </em>of those monsters to share that reason.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8329589, member: 6915329"] I didn't say they were. It should be less easy to miss. And in future editions, the lore given should be for the average ones, not the evil ones. The lore should show how [I]some [/I]are evil, yes, but shouldn't go so far as to say most are evil and only a small percentage aren't. And yes, that applies to Good races. Right now, orcs have five paragraphs on how evil they are. They're evil, and sometimes they band together into larger, even more evil groups. You can tell they're evil because they have evil names (I bet if there was a group of dwarfs who called themselves The Screaming Eye, everyone would think they're cool and not evil). There's also extra paragraphs on how their evil god Gruumsh makes them do evil things because of those mean old other gods taking away all that land. So... how's about [I]three [/I]paragraphs on evil orc groups and [I]two [/I]paragraphs on not evil orc groups? And instead of saying "orcs worship Gruumsh, who makes them do X, Y, Z" it gets changed to "on many worlds, orcs worship Gruumsh, who makes them do X, Y, Z, but on other worlds, they worship other gods, or Gruumsh doesn't have as strong a grasp on the orcs, and the orcs on these worlds act differently." Page count remains the same. But that's [I]your campaign[/I], which is a very radical change from the norm. Because the norm says that orcs are born like humans are and goblins are mostly evil. (Also, in my mind, your orcs are constructs, not humanoids; they're just fleshy constructs.) The rules should at least try to encourage people to [I]think [/I]about why they're using these monsters. [I]You [/I]don't. But how many other people do? Lots, or this sort of discussion wouldn't come up every time alignment is mentioned. And I do agree that there should be monsters. I even agree there should be intelligent, natural monsters, not just unintelligent beast-monsters or unnatural entities. But I think that intelligent monsters should have a [I]reason [/I]for being evil that's more than just "because D&D tradition" or "because their god/arch-fiend made them that way" or "because they're uglier and/or not the same color than the good guys." And once you give intelligent monsters a [I]reason[/I], it no longer makes sense for [I]every one [/I]of those monsters to share that reason. [/QUOTE]
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