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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Helldritch" data-source="post: 8329889" data-attributes="member: 6855114"><p>Both yes and no. The pig faced orcs are now out of the mainstream because of Warcraft, World of Warcraft and LotR. The last one is a bit arguable depending on which orcs you look at but at some point, in the gaming community, the pig faced orc were the mainstream. </p><p></p><p>Yes, some people wanted to play orcs even before the 1980s but most if those that I ever been aware of were using this to play "the other side" and see what would come out of playing monsters facing adventurers... These games were usually short, about 3 or 6 sessions and once the fad faded, you would see them go back to standard gaming. </p><p></p><p>With the advent of Warcraft, the story line of the orcs was so good that many wanted to play these orcs. With WoW, it became a thunderous and resounding demand as orcs were no longer viewed as weak introduction monsters but as an honorable and tragic race to play. </p><p></p><p>And for those who wonder about the half orcs, they got introduced as the answer for the LotR half orcs of Sarouman... </p><p></p><p>All this to say that orcs being always evil or any other races for that matter should be campaign setting dependant. The warning in the MM that the default alignment can be changed and that it is optional, has never been so much needed than it is now. Yet, many ignore it.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8329889, member: 6855114"] Both yes and no. The pig faced orcs are now out of the mainstream because of Warcraft, World of Warcraft and LotR. The last one is a bit arguable depending on which orcs you look at but at some point, in the gaming community, the pig faced orc were the mainstream. Yes, some people wanted to play orcs even before the 1980s but most if those that I ever been aware of were using this to play "the other side" and see what would come out of playing monsters facing adventurers... These games were usually short, about 3 or 6 sessions and once the fad faded, you would see them go back to standard gaming. With the advent of Warcraft, the story line of the orcs was so good that many wanted to play these orcs. With WoW, it became a thunderous and resounding demand as orcs were no longer viewed as weak introduction monsters but as an honorable and tragic race to play. And for those who wonder about the half orcs, they got introduced as the answer for the LotR half orcs of Sarouman... All this to say that orcs being always evil or any other races for that matter should be campaign setting dependant. The warning in the MM that the default alignment can be changed and that it is optional, has never been so much needed than it is now. Yet, many ignore it. [/QUOTE]
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The Problem with Evil or what if we don't use alignments?
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