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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Neonchameleon" data-source="post: 8330128" data-attributes="member: 87792"><p>The most successful edition of the most successful TTRPG in history is the most successful in part because it winnowed through things people had a problem with. Including flushing alignment out of the core rules. Even Paladins aren't very alignment restricted these days. It just didn't quite finish the job because it kept legacy elements that were iconic to D&D. And when it comes to making memes 9 point alignment is pretty good.</p><p></p><p>Indeed. It's one of the remaining relics kept in there not because it's useful or makes for a better game but because it was there in the early editions when D&D had a huge first mover advantage.</p><p></p><p>If you want to play an all encompassing alignment system in your game then keep that in your game. It just doesn't belong in the default rules and races shouldn't be categorised by alignment.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8330128, member: 87792"] The most successful edition of the most successful TTRPG in history is the most successful in part because it winnowed through things people had a problem with. Including flushing alignment out of the core rules. Even Paladins aren't very alignment restricted these days. It just didn't quite finish the job because it kept legacy elements that were iconic to D&D. And when it comes to making memes 9 point alignment is pretty good. Indeed. It's one of the remaining relics kept in there not because it's useful or makes for a better game but because it was there in the early editions when D&D had a huge first mover advantage. If you want to play an all encompassing alignment system in your game then keep that in your game. It just doesn't belong in the default rules and races shouldn't be categorised by alignment. [/QUOTE]
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The Problem with Evil or what if we don't use alignments?
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