Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Evil or what if we don't use alignments?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8330786" data-attributes="member: 23751"><p>There's nothing at all contradictory about those two statements. At all. In fact, they are complimentary with each other.</p><p></p><p>There are literally thousands of reasons. The hunters might be close to a human town and they might want to know where the hunters are from. They may want to know how many other hunters and warriors are in the area, because they have to travel through and want to be prepared. Or... Or... I mean, the sky is the limit with why they might do it. </p><p></p><p>What I've never seen, is capturing orcs because they are orcs. I've seen plenty of kill the orcs because they are orcs, but never a capture. I mean, what's the point?</p><p></p><p>It's not a danger. It's not even a worry. I've never seen it and I've played in a myriad of groups from RP heavy to power gamer to a mix, to sand box, to railroad. And really, you need to stop calling how we use alignment "lazy." It's quite frankly insulting and unnecessary.</p><p></p><p>As for helping, following, etc., that really depends on how orcs are run in the game. Are they generally a great enemy of all, or are they just another race with good and bad, if a more bad than other races.</p><p></p><p>There were none, but let's see what you say.</p><p></p><p>Okay. But only screaming in anger and being hostile is just a one dimensional cartoon character, and I don't run those. Maybe he gives that answer and the PCs don't accept it and continue interrogation. Maybe they include threats. Maybe they promise freedom. Maybe a hundred other things. I need to know FAR more than just "hostile if interrupted" in order to play the orc and alignment is an invaluable tool for that.</p><p></p><p>Nope. It helps me know how he might react to various things. If threatened, he's likely to cow to the much stronger force that has him captured. With CE might makes right. The weak bend to the strong. If they offer freedom, he might take the now weak in his eyes PCs(who lets an enemy go!?) up on their offer, then get a few dozen buddies and hunt the group down to make the PCs his captives and show THEM how a captor acts. Alignment tells me a lot.</p><p></p><p>Your box is useless for what I needed above. It's also far smaller than alignment ever could be.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8330786, member: 23751"] There's nothing at all contradictory about those two statements. At all. In fact, they are complimentary with each other. There are literally thousands of reasons. The hunters might be close to a human town and they might want to know where the hunters are from. They may want to know how many other hunters and warriors are in the area, because they have to travel through and want to be prepared. Or... Or... I mean, the sky is the limit with why they might do it. What I've never seen, is capturing orcs because they are orcs. I've seen plenty of kill the orcs because they are orcs, but never a capture. I mean, what's the point? It's not a danger. It's not even a worry. I've never seen it and I've played in a myriad of groups from RP heavy to power gamer to a mix, to sand box, to railroad. And really, you need to stop calling how we use alignment "lazy." It's quite frankly insulting and unnecessary. As for helping, following, etc., that really depends on how orcs are run in the game. Are they generally a great enemy of all, or are they just another race with good and bad, if a more bad than other races. There were none, but let's see what you say. Okay. But only screaming in anger and being hostile is just a one dimensional cartoon character, and I don't run those. Maybe he gives that answer and the PCs don't accept it and continue interrogation. Maybe they include threats. Maybe they promise freedom. Maybe a hundred other things. I need to know FAR more than just "hostile if interrupted" in order to play the orc and alignment is an invaluable tool for that. Nope. It helps me know how he might react to various things. If threatened, he's likely to cow to the much stronger force that has him captured. With CE might makes right. The weak bend to the strong. If they offer freedom, he might take the now weak in his eyes PCs(who lets an enemy go!?) up on their offer, then get a few dozen buddies and hunt the group down to make the PCs his captives and show THEM how a captor acts. Alignment tells me a lot. Your box is useless for what I needed above. It's also far smaller than alignment ever could be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Evil or what if we don't use alignments?
Top