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The Problem with Evil or what if we don't use alignments?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8331320" data-attributes="member: 79428"><p>Now I'm wondering how large numbers of good ogres, hill giants, trolls, merrow, ettercaps, and other creatures could possibly be handled. D&D took a bunch of creatures from folklore and mythology that were almost always a dangerous threat to people, but current sensibilities seem to demand that the dangerous, man-eating creatures of centuries prior should be humanized.</p><p></p><p>There's a kind of novelty to the idea, but changing the assumption from, for example, "trolls are mostly evil monsters that ambush people to devour them alive" (as they have been for centuries) to "trolls are people with no particular leaning towards evil versus humans" ends up defeating the reason why trolls are even in D&D in the first place. Monsters are meant to be challenges to overcome (both in D&D and throughout gaming). The recent humanization of monsters that for centuries were almost uniformly depicted as evil upsets things quite a bit. If trolls and other beings are no longer predominantly evil, will the average D&D city change to one where you can see trolls and ogres and giants as visitors and citizens?</p><p></p><p>I'm curious if WotC will go along with the humanization of monsters or make more of them either supernaturally evil in origin, like gnolls, or evil people who voluntarily transformed into monsters, like lamias, minotaurs, medusas, and yuan-ti. I'm also curious if such a change would affect how monsters are handled throughout gaming, or if D&D alone would change.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8331320, member: 79428"] Now I'm wondering how large numbers of good ogres, hill giants, trolls, merrow, ettercaps, and other creatures could possibly be handled. D&D took a bunch of creatures from folklore and mythology that were almost always a dangerous threat to people, but current sensibilities seem to demand that the dangerous, man-eating creatures of centuries prior should be humanized. There's a kind of novelty to the idea, but changing the assumption from, for example, "trolls are mostly evil monsters that ambush people to devour them alive" (as they have been for centuries) to "trolls are people with no particular leaning towards evil versus humans" ends up defeating the reason why trolls are even in D&D in the first place. Monsters are meant to be challenges to overcome (both in D&D and throughout gaming). The recent humanization of monsters that for centuries were almost uniformly depicted as evil upsets things quite a bit. If trolls and other beings are no longer predominantly evil, will the average D&D city change to one where you can see trolls and ogres and giants as visitors and citizens? I'm curious if WotC will go along with the humanization of monsters or make more of them either supernaturally evil in origin, like gnolls, or evil people who voluntarily transformed into monsters, like lamias, minotaurs, medusas, and yuan-ti. I'm also curious if such a change would affect how monsters are handled throughout gaming, or if D&D alone would change. [/QUOTE]
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The Problem with Evil or what if we don't use alignments?
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