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The problem with Evil races is not what you think
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<blockquote data-quote="Lanefan" data-source="post: 8322995" data-attributes="member: 29398"><p>"The problem with evil races is not what you think"</p><p></p><p>I beg to differ with the interpretation in the OP.</p><p></p><p>The problem with evil races (i.e. inherently-evil creatures) is that for some inane reason the designers have, over time, slowly allowed them to become playable as PCs; taking them from pure "monsters" that only the DM ever had to worry about to something players become - or can become - invested in. Further, making them PC-playable means that to satisfy a large number of tables the inherent underlying evil-ness has to be stripped away; yet the inherent underlying good-ness of creatures like Dwarves and Elves and Halflings (Hobbits) is allowed to remain.</p><p></p><p>Dragonborn as core-game PC? Tiefling as core-game PC? Orcs and a bunch of other "humanoid" creatures as PC? Sheer idiocy - <em>unless the game allows and supports evil PCs</em>, in which case go to town on 'em! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[USER=19675]@Dannyalcatraz[/USER] - re your post upthread about designing a new evil creature/culture from scratch and then using terminology to describe it and its attitudes that doesn't match terminology used to describe and-or belittle at least one real-life culture: great idea, except that given how many different ways various cultures have been described and-or belittled over time, is there any useful terminology left that hasn't been thusly tainted?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8322995, member: 29398"] "The problem with evil races is not what you think" I beg to differ with the interpretation in the OP. The problem with evil races (i.e. inherently-evil creatures) is that for some inane reason the designers have, over time, slowly allowed them to become playable as PCs; taking them from pure "monsters" that only the DM ever had to worry about to something players become - or can become - invested in. Further, making them PC-playable means that to satisfy a large number of tables the inherent underlying evil-ness has to be stripped away; yet the inherent underlying good-ness of creatures like Dwarves and Elves and Halflings (Hobbits) is allowed to remain. Dragonborn as core-game PC? Tiefling as core-game PC? Orcs and a bunch of other "humanoid" creatures as PC? Sheer idiocy - [I]unless the game allows and supports evil PCs[/I], in which case go to town on 'em! :) [USER=19675]@Dannyalcatraz[/USER] - re your post upthread about designing a new evil creature/culture from scratch and then using terminology to describe it and its attitudes that doesn't match terminology used to describe and-or belittle at least one real-life culture: great idea, except that given how many different ways various cultures have been described and-or belittled over time, is there any useful terminology left that hasn't been thusly tainted? [/QUOTE]
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