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The problem with Evil races is not what you think
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<blockquote data-quote="pemerton" data-source="post: 8324716" data-attributes="member: 42582"><p>Unless anyone wants to come back to it, I'm going to skip the <em>treasure </em>aspect of this, as I think that raises a whole lot of other questions around property rights, robbery, etc.</p><p></p><p>But I think that limiting permissible violence to imminent danger - which is a pretty standard contemporary approach to the morality of legitimate violence - will hinder a lot of FRPG play. That's why, upthread, I suggested two other bases: consensual violence, and retributive violence.</p><p></p><p>If Orc Henchman #3 is part of a gang of bandits, that may be sufficient to justify the use of violence against him. If it turns out that these bandits are actually not bad guys (eg they're Orcish Robin Hoods, or a legitimate Orcish national liberation movement) then even though retributive violence wasn't justified, it may be excusable in the sense that the PC wasn't culpable in thinking the Orcs were baddies prior to getting that additional, exonerating information.</p><p></p><p>If Orc Henchman #3 is part of a tower guard, like the Orcs of Cirith Ungol in LotR, then I think this is where consent becomes relevant. By fighting in defence of their tower, rather than surrendering, they are rendering themselves permissible targets of violence. In real life it takes more than the preceding sentence to explain why it's permissible to attack soldiers, and in any event many people doubt that someone can consent to being killed in this sort of way (once reason why consensual duelling is illegal in many, probably most, places). But I think in the context of FRPGing the fact that the Orc is a soldier who chooses to oppose other soldiers (ie the PCs) is enough to do the moral work.</p><p></p><p>Now if we are talking about a situation which looks like nothing more than a home invasion by the PCs - the Orcs aren't bandits and so aren't liable to retributive violence, and are fighting in defence of their homes and their fellows - the case for justifiable violence seems harder to make out. Maybe the Caves of Chaos gets close to this?</p><p></p><p></p><p></p><p></p><p>For me, I feel it's about the tropes and themes that are being drawn on and re-articulated. And it's of the nature of fiction that this can happen in all sorts of ways.</p><p></p><p>For instance, fighting alien eaters-of-the-brains-of-the-living, or alien slavers - using <em>alien</em> in the sci-fi sense - seems innocuous enough: those seem like cruel practices, and the violence used against the aliens seems like legitimate defensive and/or retributive violence (given the broader conceits of FRPGing).</p><p></p><p>But I think a game that focused on a military campaign to <em>wipe out</em> Mind Flayers or Neogi might be distasteful (at least) because of the way it implies the permissibility of genocidal violence, and of widespread ecological violence as well perhaps.</p><p></p><p>Again speaking just for myself, this is yet another reason why I prefer FRPGing to be focused on <em>the situation</em> - the call to action that confronts the protagonists - rather than on <em>the world</em>. Let me fight <em>this demon</em> without worrying so much about the moral meaning of wishing the end of all demons everywhere; or if I'm playing a non-heroic PC, let me focus on <em>this moment of criminality</em> without worrying about the moral meaning of criminality as such.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8324716, member: 42582"] Unless anyone wants to come back to it, I'm going to skip the [I]treasure [/I]aspect of this, as I think that raises a whole lot of other questions around property rights, robbery, etc. But I think that limiting permissible violence to imminent danger - which is a pretty standard contemporary approach to the morality of legitimate violence - will hinder a lot of FRPG play. That's why, upthread, I suggested two other bases: consensual violence, and retributive violence. If Orc Henchman #3 is part of a gang of bandits, that may be sufficient to justify the use of violence against him. If it turns out that these bandits are actually not bad guys (eg they're Orcish Robin Hoods, or a legitimate Orcish national liberation movement) then even though retributive violence wasn't justified, it may be excusable in the sense that the PC wasn't culpable in thinking the Orcs were baddies prior to getting that additional, exonerating information. If Orc Henchman #3 is part of a tower guard, like the Orcs of Cirith Ungol in LotR, then I think this is where consent becomes relevant. By fighting in defence of their tower, rather than surrendering, they are rendering themselves permissible targets of violence. In real life it takes more than the preceding sentence to explain why it's permissible to attack soldiers, and in any event many people doubt that someone can consent to being killed in this sort of way (once reason why consensual duelling is illegal in many, probably most, places). But I think in the context of FRPGing the fact that the Orc is a soldier who chooses to oppose other soldiers (ie the PCs) is enough to do the moral work. Now if we are talking about a situation which looks like nothing more than a home invasion by the PCs - the Orcs aren't bandits and so aren't liable to retributive violence, and are fighting in defence of their homes and their fellows - the case for justifiable violence seems harder to make out. Maybe the Caves of Chaos gets close to this? For me, I feel it's about the tropes and themes that are being drawn on and re-articulated. And it's of the nature of fiction that this can happen in all sorts of ways. For instance, fighting alien eaters-of-the-brains-of-the-living, or alien slavers - using [I]alien[/I] in the sci-fi sense - seems innocuous enough: those seem like cruel practices, and the violence used against the aliens seems like legitimate defensive and/or retributive violence (given the broader conceits of FRPGing). But I think a game that focused on a military campaign to [I]wipe out[/I] Mind Flayers or Neogi might be distasteful (at least) because of the way it implies the permissibility of genocidal violence, and of widespread ecological violence as well perhaps. Again speaking just for myself, this is yet another reason why I prefer FRPGing to be focused on [I]the situation[/I] - the call to action that confronts the protagonists - rather than on [I]the world[/I]. Let me fight [I]this demon[/I] without worrying so much about the moral meaning of wishing the end of all demons everywhere; or if I'm playing a non-heroic PC, let me focus on [I]this moment of criminality[/I] without worrying about the moral meaning of criminality as such. [/QUOTE]
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