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The problem with Evil races is not what you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8325713" data-attributes="member: 82106"><p>Sure, I think it is possible. You would want to avoid centering it on some sort of racial/ethnic/cultural division in which one side is depicted as 'evil', at least unless they are non-human enough to not evoke any associations with actual people/cultures. One way would be to simply avoid that entirely. The scenario involves humans, they are not specifically of different cultures or ethnicity etc. In terms of what the 'bad behavior' is, I think we all have a good idea what sort of limits are likely to be needed. Again, we're looking at the avoidance of appearing to justify certain unacceptable but common social behaviors, like violence against women. </p><p></p><p>So, it has to be approached with some care, but that leaves a lot of territory and doesn't exclude the above elements as elements, just limits how they need to be depicted. </p><p></p><p>In terms of how do you depict a divide? I'm not sure that is a huge requirement. That is, if you were following restrictions such as I've outlined, it shouldn't reasonably look like you are condoning or encouraging anything which would be offensive or problematic. Right? Life is harsh in your game, people are sometimes forced to make really tough choices and do things that we don't normally consider proper behavior, but the reasons are clearly survival. There's going to be some lines, but I think that can work. If you are going to make the PCs members of a society which behaves in ways we today find unacceptable, then you're going to have to explain very clearly how and why that is, and still keep within certain lines. Some things won't fly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8325713, member: 82106"] Sure, I think it is possible. You would want to avoid centering it on some sort of racial/ethnic/cultural division in which one side is depicted as 'evil', at least unless they are non-human enough to not evoke any associations with actual people/cultures. One way would be to simply avoid that entirely. The scenario involves humans, they are not specifically of different cultures or ethnicity etc. In terms of what the 'bad behavior' is, I think we all have a good idea what sort of limits are likely to be needed. Again, we're looking at the avoidance of appearing to justify certain unacceptable but common social behaviors, like violence against women. So, it has to be approached with some care, but that leaves a lot of territory and doesn't exclude the above elements as elements, just limits how they need to be depicted. In terms of how do you depict a divide? I'm not sure that is a huge requirement. That is, if you were following restrictions such as I've outlined, it shouldn't reasonably look like you are condoning or encouraging anything which would be offensive or problematic. Right? Life is harsh in your game, people are sometimes forced to make really tough choices and do things that we don't normally consider proper behavior, but the reasons are clearly survival. There's going to be some lines, but I think that can work. If you are going to make the PCs members of a society which behaves in ways we today find unacceptable, then you're going to have to explain very clearly how and why that is, and still keep within certain lines. Some things won't fly. [/QUOTE]
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