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The problem with Evil races is not what you think
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<blockquote data-quote="pemerton" data-source="post: 8326137" data-attributes="member: 42582"><p>To try and get some clarity, here are some passages from the AD&D rulebooks. Are you saying that removing this sort of thing from D&D would make it a "non-game"?</p><p></p><p><u><p style="margin-left: 20px">PHB</p><p></u><p style="margin-left: 20px"> (p 17)</p> <p style="margin-left: 20px">Orcs are fecund and create many cross-breeds, most of the offspring of such being typically orcish. However, some one-tenth of orc-human mongrels ore sufficiently non-orcish to pass for human. . . . it is assumed that player characters which are of half-orc race are within the superior 10% . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>DMG</u> (p 16)</p> <p style="margin-left: 20px"><strong>Half-Orcs</strong> are boors. They are rude, crude, crass, and generally obnoxious. Because most are cowardly they tend to be bullies and cruel to the weak, but they will quickly knuckle under to the stronger. This does not mean that all half-orcs are horrid, only most of them. . . . They will always seek to gain the upper hand and dominate those around them so as to be able to exercise their natural tendencies; half-orcs are greedy too.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>MM</u> (p 76)</p> <p style="margin-left: 20px">Orcs are cruel and hate living things in general, but they particularly hate elves and will always attack them in preference to other creatures. They take slaves for work, food, and entertainment (torture, etc.) but not elves whom they kill immediately. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As orcs will breed with anything, there are any number of unsavory mongrels with orcish blood, particularly orc-goblins, orc-hobgoblins, and orc-humans. Orcs cannot cross-breed with elves. Half-orcs tend to favor the orcish strain heavily, so such sorts are basically orcs although they can sometimes (10%) pass themselves off as true creatures of their other stock (goblins, hobgoblins, humans, etc.).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>MM</u> (p 68)</p> <p style="margin-left: 20px">Primitive tribesmen are typically found in tropical jungles or on islands. . . . These men dwell in villages of grass, bamboo or mud huts. . . . There is a 50% chance that there will be 2-12 captives (food!) held in a pen.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>DMG</u> (p 192)</p> <p style="margin-left: 20px"><strong>Noble</strong> encounters are with a nobleman and retainers 75% of the time and with a noblewoman 25% of the time. . . . </p> <p style="margin-left: 20px">Noblemen can easily be mistaken for important city officials or very rich merchants; noblewomen can likewise be mistaken for a courtesan or procuress.</p><p></p><p>Are you asserting that it is important to FRPGing that the fantasy include cruel, fecund people who produce "mongrel" offspring just like them; that it include jungle and island "tribesmen" who take captives to eat them; that its noblewomen be easily mistaken for sex workers?</p><p></p><p>If not, what is your point?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8326137, member: 42582"] To try and get some clarity, here are some passages from the AD&D rulebooks. Are you saying that removing this sort of thing from D&D would make it a "non-game"? [U][indent]PHB[/indent][/U][indent] (p 17) Orcs are fecund and create many cross-breeds, most of the offspring of such being typically orcish. However, some one-tenth of orc-human mongrels ore sufficiently non-orcish to pass for human. . . . it is assumed that player characters which are of half-orc race are within the superior 10% . . . [U]DMG[/U] (p 16) [B]Half-Orcs[/B] are boors. They are rude, crude, crass, and generally obnoxious. Because most are cowardly they tend to be bullies and cruel to the weak, but they will quickly knuckle under to the stronger. This does not mean that all half-orcs are horrid, only most of them. . . . They will always seek to gain the upper hand and dominate those around them so as to be able to exercise their natural tendencies; half-orcs are greedy too. [U]MM[/U] (p 76) Orcs are cruel and hate living things in general, but they particularly hate elves and will always attack them in preference to other creatures. They take slaves for work, food, and entertainment (torture, etc.) but not elves whom they kill immediately. . . . As orcs will breed with anything, there are any number of unsavory mongrels with orcish blood, particularly orc-goblins, orc-hobgoblins, and orc-humans. Orcs cannot cross-breed with elves. Half-orcs tend to favor the orcish strain heavily, so such sorts are basically orcs although they can sometimes (10%) pass themselves off as true creatures of their other stock (goblins, hobgoblins, humans, etc.). [U]MM[/U] (p 68) Primitive tribesmen are typically found in tropical jungles or on islands. . . . These men dwell in villages of grass, bamboo or mud huts. . . . There is a 50% chance that there will be 2-12 captives (food!) held in a pen. [U]DMG[/U] (p 192) [B]Noble[/B] encounters are with a nobleman and retainers 75% of the time and with a noblewoman 25% of the time. . . . Noblemen can easily be mistaken for important city officials or very rich merchants; noblewomen can likewise be mistaken for a courtesan or procuress.[/indent] Are you asserting that it is important to FRPGing that the fantasy include cruel, fecund people who produce "mongrel" offspring just like them; that it include jungle and island "tribesmen" who take captives to eat them; that its noblewomen be easily mistaken for sex workers? If not, what is your point? [/QUOTE]
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