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The problem with Evil races is not what you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8327976" data-attributes="member: 82106"><p>I think fantasy HAS confronted these themes, though the borderline between SF and Fantasy can be pretty hard to draw. </p><p></p><p>Anyway, the core of a lot of imaginative fantasy is wish-fulfillment. That is ESPECIALLY true on RPGs, which obviously put YOU in the story and ask what do you want, and what would you do. Players want to be free of the ordinary constraints of life, and they want to be able to excel at doing things that are impossible for them to attempt, or at which they are not good in real life. There are obviously other agenda, but these two elements must figure prominently. </p><p></p><p>Clearly one of the things we may wish to be free of, and enact freedom from, is our obligations to be tolerant, civil, open minded, etc. I'm not saying players normally want to be able to go around acting out prejudice or exploiting people or whatever. However they would not like to constantly think about carefully avoiding these situations, possibly even breaking a few taboos. So, if we are bringing sensitivity on these points into RPGs there will be some dissatisfaction and push back. That seems inevitable, and is observed to be present.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8327976, member: 82106"] I think fantasy HAS confronted these themes, though the borderline between SF and Fantasy can be pretty hard to draw. Anyway, the core of a lot of imaginative fantasy is wish-fulfillment. That is ESPECIALLY true on RPGs, which obviously put YOU in the story and ask what do you want, and what would you do. Players want to be free of the ordinary constraints of life, and they want to be able to excel at doing things that are impossible for them to attempt, or at which they are not good in real life. There are obviously other agenda, but these two elements must figure prominently. Clearly one of the things we may wish to be free of, and enact freedom from, is our obligations to be tolerant, civil, open minded, etc. I'm not saying players normally want to be able to go around acting out prejudice or exploiting people or whatever. However they would not like to constantly think about carefully avoiding these situations, possibly even breaking a few taboos. So, if we are bringing sensitivity on these points into RPGs there will be some dissatisfaction and push back. That seems inevitable, and is observed to be present. [/QUOTE]
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