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The problem with Evil races is not what you think
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<blockquote data-quote="Aging Bard" data-source="post: 8328790" data-attributes="member: 7030944"><p>This is a very good summary and analysis, thanks for posting. One way of adjusting older problematic content is to assume these in-game commentaries are written by outsiders to the target group--usually humans, elves, and/or dwarves--and understand that they are biased and racist. I don't have a problem with racism and bias existing in-game, as long as we acknowledge out-game that these views are immoral. For example, in a medieval-like society, no one would have any real idea about "birth rates". It would all be projection and fear about "hoards of Others" designed to instill fear in those like "Us". Orcs might think exactly the same thing about humans (with good reason!), but we never hear <em>their</em> views somehow.</p><p></p><p>Thus we discard what might have been the original intent of the writers and substitute a new intent that includes the perspective of the targeted race. This allows for a mix of bigoted and thoughtful NPCs in-game, again as long as this can be handled maturely and everyone is comfortable doing this. NPCs can hold the propaganda-laced views of the older writers and others can challenge those views. If people simply are not comfortable with this sort of fantasy, I would never subject them to it. It's just a game, after all.</p></blockquote><p></p>
[QUOTE="Aging Bard, post: 8328790, member: 7030944"] This is a very good summary and analysis, thanks for posting. One way of adjusting older problematic content is to assume these in-game commentaries are written by outsiders to the target group--usually humans, elves, and/or dwarves--and understand that they are biased and racist. I don't have a problem with racism and bias existing in-game, as long as we acknowledge out-game that these views are immoral. For example, in a medieval-like society, no one would have any real idea about "birth rates". It would all be projection and fear about "hoards of Others" designed to instill fear in those like "Us". Orcs might think exactly the same thing about humans (with good reason!), but we never hear [I]their[/I] views somehow. Thus we discard what might have been the original intent of the writers and substitute a new intent that includes the perspective of the targeted race. This allows for a mix of bigoted and thoughtful NPCs in-game, again as long as this can be handled maturely and everyone is comfortable doing this. NPCs can hold the propaganda-laced views of the older writers and others can challenge those views. If people simply are not comfortable with this sort of fantasy, I would never subject them to it. It's just a game, after all. [/QUOTE]
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