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The problem with Evil races is not what you think
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<blockquote data-quote="Malmuria" data-source="post: 8335259" data-attributes="member: 7030755"><p>The idea of technological development, in which there are some more 'advanced' groups and some more 'backward' groups, with progress coming in a linear process, was a fundamental aspect of european colonialism and its ideology. It is what justified an imperialism that would conquer so as to "improve." In the scenario, the PCs have to protect a group of "primitive" Grippli, and so have a relation to them to mimics colonial relationships. (I'm surprised that this response is coming up in this thread, because you can find extensive, concrete examples of these kind of parallels between dnd game material and real world colonialism, as well as long discussions of how and why it matters, upthread).</p><p></p><p>Nothing is "forbidden." But the writer in question has an entire website <a href="https://pocgamer.com/2017/10/13/tomb-of-annihilation-review-part-1-chult-in-5e/" target="_blank">considering the above dynamic</a>, and so for an editor to introduce that element into his story without telling the creator is quite disrespectful (and the writer objected to its inclusion). Pertinent to the topic of this thread, the writer also included Yuan-ti of different moral persuasions, and this was largely cut and reduced to the adventure being another "kill the evil humanoid monsters."</p><p></p><p>The question of editing relates to wotc's corporate dynamics, so I can't speak to that. However, it seems that large portions of this adventure were cut without the author being made aware, even before he did press for them, and that other writers got more space for their adventures and were more clued-in to the process. As a writer and a person of color, this kind of experience resonated with me, even if it is just a result of wotc's sloppy editing process.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8335259, member: 7030755"] The idea of technological development, in which there are some more 'advanced' groups and some more 'backward' groups, with progress coming in a linear process, was a fundamental aspect of european colonialism and its ideology. It is what justified an imperialism that would conquer so as to "improve." In the scenario, the PCs have to protect a group of "primitive" Grippli, and so have a relation to them to mimics colonial relationships. (I'm surprised that this response is coming up in this thread, because you can find extensive, concrete examples of these kind of parallels between dnd game material and real world colonialism, as well as long discussions of how and why it matters, upthread). Nothing is "forbidden." But the writer in question has an entire website [URL='https://pocgamer.com/2017/10/13/tomb-of-annihilation-review-part-1-chult-in-5e/']considering the above dynamic[/URL], and so for an editor to introduce that element into his story without telling the creator is quite disrespectful (and the writer objected to its inclusion). Pertinent to the topic of this thread, the writer also included Yuan-ti of different moral persuasions, and this was largely cut and reduced to the adventure being another "kill the evil humanoid monsters." The question of editing relates to wotc's corporate dynamics, so I can't speak to that. However, it seems that large portions of this adventure were cut without the author being made aware, even before he did press for them, and that other writers got more space for their adventures and were more clued-in to the process. As a writer and a person of color, this kind of experience resonated with me, even if it is just a result of wotc's sloppy editing process. [/QUOTE]
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