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The problem with Evil races is not what you think
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<blockquote data-quote="Cadence" data-source="post: 8340307" data-attributes="member: 6701124"><p>Thank you very much for all of your posting on this.</p><p></p><p>I think what might help me personally is having a list of adjectives and short phrases that would be ok to describe the following in terms of mental and technological states.</p><p></p><p>(Grippy 1) - Imagine a "frog humanoidish" species that might be thought of as picturing a frog who's been magically crossed with a chimpanzee (although they might just have evolved or whatnot). So they're social like many types of frogs, better at burrowing than the small tree frogs if that's helpful, have hands to build shelters with if that works better, and have tool using ability like a chimpanzee might since they have opposable thumbs and somewhat more relevantly evolved brains. [Not a PC available species]</p><p></p><p>(Grippy 2) Imagine a "frog humanoidish" species that's essentially like halflings with lots of tree frog characteristics. Unlike the halflings who unobtrusively shelter with many communities of demi-humans in the bad times (war with orcs or goblins? go shelter with the dwarves or humans if they find our shire), the extra level of non-humanness has made this hard for the Grippy 2 and so many groups of them over the ages have sheltered by finding less and less hospitable and hidden areas. Historically this has made it harder for them to build some kinds of infrastructure (large farms, large mills, large smelters, etc...) and to have much less trade with other species, and so they might not share the same armor and weapons tech that is the default for many of the other humanoid races. There are some populations of Grippy 2 that have found acceptance near other species and they will typically have the standard suite of default demi-human magic and tech available (in addition to specialized items that work just for them). [May or may not be a PC available species].</p></blockquote><p></p>
[QUOTE="Cadence, post: 8340307, member: 6701124"] Thank you very much for all of your posting on this. I think what might help me personally is having a list of adjectives and short phrases that would be ok to describe the following in terms of mental and technological states. (Grippy 1) - Imagine a "frog humanoidish" species that might be thought of as picturing a frog who's been magically crossed with a chimpanzee (although they might just have evolved or whatnot). So they're social like many types of frogs, better at burrowing than the small tree frogs if that's helpful, have hands to build shelters with if that works better, and have tool using ability like a chimpanzee might since they have opposable thumbs and somewhat more relevantly evolved brains. [Not a PC available species] (Grippy 2) Imagine a "frog humanoidish" species that's essentially like halflings with lots of tree frog characteristics. Unlike the halflings who unobtrusively shelter with many communities of demi-humans in the bad times (war with orcs or goblins? go shelter with the dwarves or humans if they find our shire), the extra level of non-humanness has made this hard for the Grippy 2 and so many groups of them over the ages have sheltered by finding less and less hospitable and hidden areas. Historically this has made it harder for them to build some kinds of infrastructure (large farms, large mills, large smelters, etc...) and to have much less trade with other species, and so they might not share the same armor and weapons tech that is the default for many of the other humanoid races. There are some populations of Grippy 2 that have found acceptance near other species and they will typically have the standard suite of default demi-human magic and tech available (in addition to specialized items that work just for them). [May or may not be a PC available species]. [/QUOTE]
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