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The problem with Evil races is not what you think
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8346552" data-attributes="member: 82106"><p>I would think that the use of 'primitive' in that sense is pretty close to its 'classic' definition. A 'primitive' biplane is simply an aircraft of the most basic and original sort. Clearly there is an implication of a more limited technical capability at those tech levels, but Traveller never really associates that with 'race'. In fact the game is extremely vague about culture in general! While it is certainly likely to come up in respect of events in a campaign, potentially, there's no mention of anything like human racial groupings or anything like that, so nothing to link it to there.</p><p></p><p>Same with alien species, they are depicted as fairly nuanced and complex, with their character being more defined as 'dog people', 'cat people', 'bug people', etc. and even that seems more like 'here is now the Imperium sees them'. They aren't especially depicted as 'primitive' or 'advanced' in most cases, and those races which are less technically advanced have other unique characteristics. </p><p></p><p>I don't know Marc Miller at all, but mostly his game seems quite divorced from these sorts of issues. Maybe it is more chance than design, he's the only one who can say, and he seems to be a pretty quiet guy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8346552, member: 82106"] I would think that the use of 'primitive' in that sense is pretty close to its 'classic' definition. A 'primitive' biplane is simply an aircraft of the most basic and original sort. Clearly there is an implication of a more limited technical capability at those tech levels, but Traveller never really associates that with 'race'. In fact the game is extremely vague about culture in general! While it is certainly likely to come up in respect of events in a campaign, potentially, there's no mention of anything like human racial groupings or anything like that, so nothing to link it to there. Same with alien species, they are depicted as fairly nuanced and complex, with their character being more defined as 'dog people', 'cat people', 'bug people', etc. and even that seems more like 'here is now the Imperium sees them'. They aren't especially depicted as 'primitive' or 'advanced' in most cases, and those races which are less technically advanced have other unique characteristics. I don't know Marc Miller at all, but mostly his game seems quite divorced from these sorts of issues. Maybe it is more chance than design, he's the only one who can say, and he seems to be a pretty quiet guy. [/QUOTE]
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