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The problem with fighting drow
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<blockquote data-quote="Edena_of_Neith" data-source="post: 259566" data-attributes="member: 2020"><p>Your tactics are fine, Bonedagger.</p><p> I have no problems at all with them.</p><p></p><p> Please remember I am only a novice at 3rd edition tactics.</p><p> All my thinking (and the scenario I wrote) was based on 2nd edition thinking.</p><p></p><p> In 3rd edition, both the party and the drow have many more options available to them than in 2nd edition.</p><p></p><p> Interestingly, the drow are higher level characters (15th) than the party in 3rd edition, while much lower level (7th) than the party in 2nd edition.</p><p> And this translates to the drow having more Feats and Skills than the party does (for that matter, it means they have Feats, period, which is a uniquely 3rd edition concept.)</p><p> It also translates to the drow having more magic, in 3rd edition (as if the drow needed more magic ... LOL.)</p><p></p><p> There are, of course, still 7 party members to the 5 drow, either edition you use.</p><p></p><p> It goes without saying that if the mage and the 2 clerics can get spells off, the drow are in trouble.</p><p> The point of the drow attack was to prevent that from happening.</p><p> By preventing spellcasting and bottling up the fighters, the drow won the battle.</p><p></p><p> In 2nd edition, any damage would halt spellcasting, so the drow threw fireballs and frostballs. In 3rd edition, I suppose they would throw as many damaging spells as they could to overcome Concentration checks, to accomplish the same thing.</p><p> Or perhaps as many bolts or daggers hurled as possible, targetting the spellcasters (the nasty thing is, that in 3rd edition it is very hard to tell who is a spellcaster. That tin can with a sword over there just might be one.)</p><p></p><p> (shudders)</p><p></p><p> I can only imagine what the devious drow would do with the vast possibilities and freedom of 3rd edition.</p><p> I am sure some poor adventurers are finding out the answers the hard way, even as I write this.</p><p> For if one thing has not changed from 2nd to 3rd edition, it is the drow ATTITUDE.</p><p> And if the drow take you alive, you'll experience that attitude up close and personal.</p><p></p><p> They are called DARK elves for a reason, and not for the color of their skin or their burning eyes.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 259566, member: 2020"] Your tactics are fine, Bonedagger. I have no problems at all with them. Please remember I am only a novice at 3rd edition tactics. All my thinking (and the scenario I wrote) was based on 2nd edition thinking. In 3rd edition, both the party and the drow have many more options available to them than in 2nd edition. Interestingly, the drow are higher level characters (15th) than the party in 3rd edition, while much lower level (7th) than the party in 2nd edition. And this translates to the drow having more Feats and Skills than the party does (for that matter, it means they have Feats, period, which is a uniquely 3rd edition concept.) It also translates to the drow having more magic, in 3rd edition (as if the drow needed more magic ... LOL.) There are, of course, still 7 party members to the 5 drow, either edition you use. It goes without saying that if the mage and the 2 clerics can get spells off, the drow are in trouble. The point of the drow attack was to prevent that from happening. By preventing spellcasting and bottling up the fighters, the drow won the battle. In 2nd edition, any damage would halt spellcasting, so the drow threw fireballs and frostballs. In 3rd edition, I suppose they would throw as many damaging spells as they could to overcome Concentration checks, to accomplish the same thing. Or perhaps as many bolts or daggers hurled as possible, targetting the spellcasters (the nasty thing is, that in 3rd edition it is very hard to tell who is a spellcaster. That tin can with a sword over there just might be one.) (shudders) I can only imagine what the devious drow would do with the vast possibilities and freedom of 3rd edition. I am sure some poor adventurers are finding out the answers the hard way, even as I write this. For if one thing has not changed from 2nd to 3rd edition, it is the drow ATTITUDE. And if the drow take you alive, you'll experience that attitude up close and personal. They are called DARK elves for a reason, and not for the color of their skin or their burning eyes. [/QUOTE]
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