Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The problem with FLGS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasamcarl" data-source="post: 987445" data-attributes="member: 1251"><p>You still don't seem to get my point. This is probably my fault, because i'm assuming you've had exposure to certain abstract business/economic concepts. I think if you understood what I was getting at, you would see that what i'm proposing actually helps you and 'harms' the customer.</p><p></p><p>The reason why you add a membership, in addition to the normal arrangment is to seperate the customers, or have them sort themselves into a high demand and low demand group. The key to this setup is to force the high demand group to pay more, but allow for discounting to bring in low demand customers, yet to ensure that both have an incentive to stick with their plan. What you do is take the aggregate annual profit assuming non-discounted prices from your 'regulars', and make that a membership fee. Then sell the books at cost for those customers. They will be rewarded for purchasing at scale and your profits will not decrease, because you will not be taking a loss with the larger number of books they buy, but will be receiving the same profit minus a discount scheme. Through in 'premium' access to playing tables just to accentuate the bargain you are handing them. You might even be able to raise the membership fee, depending on how much value this adds to them.</p><p></p><p>Low demand, 'irregular' customers will not opt into this because they would be paying a large fixed cost and only spread it over a small number of products. Instead, based upon whatever competition is out there, you discount the rate at which they are paying on monthy or bi-monthly scheduels inorder to attract them. You might only be making a marginal product off of these 'light' customers, but that doesn't matter, because your regulars are paying full price. </p><p></p><p>This is an ultra-simplistic take on how secondary price-discrimination works; it assumes that you have to very disimmilar types of customers. Realistically, you would probably have to discount the hardcore to a lesser degree that the irregulars. The problem with traditional discounting is that you might increase the number of books an irregular customer would purchase, but you are getting away with allowing your regulars to pay that price, despite the fact they would have payed undiscounted for matters of convenience; they probably hang out at the store a lot anyway, they like to experiment with a lot of games on the fly, etc.</p><p></p><p>There are obviously still price pressures that force discounting in this scheme, but it would allow a store to leverage its brand and position and exploit the relative inelasticity of its demand curve. Basically, you still discount, but you do so efficiently.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 987445, member: 1251"] You still don't seem to get my point. This is probably my fault, because i'm assuming you've had exposure to certain abstract business/economic concepts. I think if you understood what I was getting at, you would see that what i'm proposing actually helps you and 'harms' the customer. The reason why you add a membership, in addition to the normal arrangment is to seperate the customers, or have them sort themselves into a high demand and low demand group. The key to this setup is to force the high demand group to pay more, but allow for discounting to bring in low demand customers, yet to ensure that both have an incentive to stick with their plan. What you do is take the aggregate annual profit assuming non-discounted prices from your 'regulars', and make that a membership fee. Then sell the books at cost for those customers. They will be rewarded for purchasing at scale and your profits will not decrease, because you will not be taking a loss with the larger number of books they buy, but will be receiving the same profit minus a discount scheme. Through in 'premium' access to playing tables just to accentuate the bargain you are handing them. You might even be able to raise the membership fee, depending on how much value this adds to them. Low demand, 'irregular' customers will not opt into this because they would be paying a large fixed cost and only spread it over a small number of products. Instead, based upon whatever competition is out there, you discount the rate at which they are paying on monthy or bi-monthly scheduels inorder to attract them. You might only be making a marginal product off of these 'light' customers, but that doesn't matter, because your regulars are paying full price. This is an ultra-simplistic take on how secondary price-discrimination works; it assumes that you have to very disimmilar types of customers. Realistically, you would probably have to discount the hardcore to a lesser degree that the irregulars. The problem with traditional discounting is that you might increase the number of books an irregular customer would purchase, but you are getting away with allowing your regulars to pay that price, despite the fact they would have payed undiscounted for matters of convenience; they probably hang out at the store a lot anyway, they like to experiment with a lot of games on the fly, etc. There are obviously still price pressures that force discounting in this scheme, but it would allow a store to leverage its brand and position and exploit the relative inelasticity of its demand curve. Basically, you still discount, but you do so efficiently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem with FLGS
Top