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<blockquote data-quote="jasamcarl" data-source="post: 988977" data-attributes="member: 1251"><p>And just to clarify, the overwhelming majority of your sales comes from the hardcore spenders? That is the only conceivable way your 'quality' emphasis would work? This seems like a far less viable abstraction in the long run that which I was proposing. I'll leave aside the fact that you conveniently left out the a numerical analysis of the obvious scenario (membership program for the hard of hardcore). But all you give me in return is...this? </p><p></p><p>You have little understanding of economic history if you don't think pricing ultimatly determines purchasing descicions, even for niche hobbies. Of course, you surprised me when you noted that your customers were not responsive to pricing. I can't imagine that. Have you been seeing the same people over the past 10 years? What you are essentially saying is that your service trumps product, because by buying from you, they are conceivable giving up the ability to purchase a product online. You could say you provide a complimentary service, in terms of exposing products, etc., but if you don't price that, what incentive do they have to actually make their purchase in your store? I suppose I might have underestimated the 'extreme geek', who is apparently completly unable or unwilling to assess a relative value of the game store experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 988977, member: 1251"] And just to clarify, the overwhelming majority of your sales comes from the hardcore spenders? That is the only conceivable way your 'quality' emphasis would work? This seems like a far less viable abstraction in the long run that which I was proposing. I'll leave aside the fact that you conveniently left out the a numerical analysis of the obvious scenario (membership program for the hard of hardcore). But all you give me in return is...this? You have little understanding of economic history if you don't think pricing ultimatly determines purchasing descicions, even for niche hobbies. Of course, you surprised me when you noted that your customers were not responsive to pricing. I can't imagine that. Have you been seeing the same people over the past 10 years? What you are essentially saying is that your service trumps product, because by buying from you, they are conceivable giving up the ability to purchase a product online. You could say you provide a complimentary service, in terms of exposing products, etc., but if you don't price that, what incentive do they have to actually make their purchase in your store? I suppose I might have underestimated the 'extreme geek', who is apparently completly unable or unwilling to assess a relative value of the game store experience. ;) [/QUOTE]
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