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The problem with FLGS
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<blockquote data-quote="spacecrime.com" data-source="post: 992128" data-attributes="member: 753"><p>I was hoping you'd wander in, Talon-san. I have a feeling you're going have a different take on a number of my rantier statements -- and that your thoughts on the subject are going to be well worth listening to... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Changing subject to something Rel said..</p><p></p><p></p><p></p><p>I'm kind of leaning towards your "not enough folks want that kind of service" take myself. That's certainly the case given the standard approach to gaming space.</p><p></p><p>But one of the things I like about the direction of this thread is that sometime around Saturday it led me to look around my space and try to think, "Okay, what would make this much spiffier, something that would be <b>worth</b> the kind of monthly fee that a workout club gets?"</p><p></p><p>And oddly enough, the first thought I had was, "Damnit, I should frame the posters on the wall. It looks like a college dorm in here." Now that's just an incidental thing, but it highlights most of the problem -- there's very little in our gaming space that most people don't have in their living rooms or dorm rooms. </p><p></p><p>So that's the line of thought I'm idly toying with right now: "What would make a gaming space a better experience than you can get at home?" I've got some possibilities already: better furnishings, theme rooms, a library of games (possibly with lending privileges), beverages and/or GMs on tap... I have no idea yet what's practical and what's not, I'm just noodling around in my head...</p><p></p><p>cheers,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 992128, member: 753"] I was hoping you'd wander in, Talon-san. I have a feeling you're going have a different take on a number of my rantier statements -- and that your thoughts on the subject are going to be well worth listening to... :) Changing subject to something Rel said.. I'm kind of leaning towards your "not enough folks want that kind of service" take myself. That's certainly the case given the standard approach to gaming space. But one of the things I like about the direction of this thread is that sometime around Saturday it led me to look around my space and try to think, "Okay, what would make this much spiffier, something that would be <b>worth</b> the kind of monthly fee that a workout club gets?" And oddly enough, the first thought I had was, "Damnit, I should frame the posters on the wall. It looks like a college dorm in here." Now that's just an incidental thing, but it highlights most of the problem -- there's very little in our gaming space that most people don't have in their living rooms or dorm rooms. So that's the line of thought I'm idly toying with right now: "What would make a gaming space a better experience than you can get at home?" I've got some possibilities already: better furnishings, theme rooms, a library of games (possibly with lending privileges), beverages and/or GMs on tap... I have no idea yet what's practical and what's not, I'm just noodling around in my head... cheers, [/QUOTE]
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