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<blockquote data-quote="Glyfair" data-source="post: 992392" data-attributes="member: 53"><p>The biggest advantage a game club/store has over what you can get at home is the players (or GMs). Sure, I can play at home with my friends, but what if my friends are busy and I want to do some gaming? What if one moves away and leaves me without someone to play the game we enjoyed playing?</p><p></p><p>Also, it's a chance to play games I might not play with my friends. I'm probably not going to spend the current $30-$40 on a game system to <em>try it out</em> with my friends unless I have a history with the game (ala the new <em>Heroquest</em> because I have a background with <em>Runequest</em>). That doesn't mean I might not be open to trying it, but it's not worth risking that much money on something that's going to sit on my shelf collecting dust (which happens all to often as it is).</p><p></p><p>I think the most successful game clubs are the ones that have regular, <em>open</em> games. Games that let people try new games, play with new people, etc. They try to get someone to run a new game when it's released so people can try it.</p><p></p><p>Also, I've found that keeping distractions to a minimum is good, too. I went to one store to play in a Mechwarrior: Dark Age tournament. They had an XBox that they rented by the hour. Many of the players were watching players play the Mechwarrior game on it and discussing renting the time after the tournament. </p><p></p><p>The problem was that it was right next to the playing area. The players were loud, the game was loud and the game had attracted a crowd watching. This made playing the tournament very difficult. A separate area with some distance would have been much, much better (oddly enough, they could have easily done this with the size and structure of their gaming area).</p><p></p><p>Glyfair of Glamis</p></blockquote><p></p>
[QUOTE="Glyfair, post: 992392, member: 53"] The biggest advantage a game club/store has over what you can get at home is the players (or GMs). Sure, I can play at home with my friends, but what if my friends are busy and I want to do some gaming? What if one moves away and leaves me without someone to play the game we enjoyed playing? Also, it's a chance to play games I might not play with my friends. I'm probably not going to spend the current $30-$40 on a game system to [I]try it out[/I] with my friends unless I have a history with the game (ala the new [I]Heroquest[/I] because I have a background with [I]Runequest[/I]). That doesn't mean I might not be open to trying it, but it's not worth risking that much money on something that's going to sit on my shelf collecting dust (which happens all to often as it is). I think the most successful game clubs are the ones that have regular, [I]open[/I] games. Games that let people try new games, play with new people, etc. They try to get someone to run a new game when it's released so people can try it. Also, I've found that keeping distractions to a minimum is good, too. I went to one store to play in a Mechwarrior: Dark Age tournament. They had an XBox that they rented by the hour. Many of the players were watching players play the Mechwarrior game on it and discussing renting the time after the tournament. The problem was that it was right next to the playing area. The players were loud, the game was loud and the game had attracted a crowd watching. This made playing the tournament very difficult. A separate area with some distance would have been much, much better (oddly enough, they could have easily done this with the size and structure of their gaming area). Glyfair of Glamis [/QUOTE]
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