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General Tabletop Discussion
Character Builds & Optimization
The Problem With Gish 2.0
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<blockquote data-quote="The Crimson Binome" data-source="post: 6623664" data-attributes="member: 6775031"><p>The big problem was the way 3.5 handled stats and magical items. Before you account for stats, it is as you say, and the EK doesn't seem so bad - two caster levels and 3 points of BAB aren't the end of the world.</p><p></p><p>But the EK suffered from multiple-ability-dependency in the worst way possible. Since items gave a flat +bonus, and there was no upper limit on stats, the real difference was much larger. There is no such thing as <em>enough</em> Strength, or <em>enough</em> Int, because they just gave you more and more benefit as you stacked them. Compared to a regular Fighter, the EK was down ~6 points to hit (and ~12 to damage) and a bunch of feats. Compared to a pure Wizard, the EK was down ~5 points to its save DCs and a good chunk of spells per day.</p><p></p><p>Don't get me wrong, you <em>could</em> put together a functional EK if you focused on buff-type spells to make up for your lower stats, and there were enough tricky gimmick spells by the end of 3.5 that you could even outshine a Fighter in straight combat, but out of the gate it was just a mess.</p><p></p><p>The stat cap goes a <em>long</em> way toward evening the playing field.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6623664, member: 6775031"] The big problem was the way 3.5 handled stats and magical items. Before you account for stats, it is as you say, and the EK doesn't seem so bad - two caster levels and 3 points of BAB aren't the end of the world. But the EK suffered from multiple-ability-dependency in the worst way possible. Since items gave a flat +bonus, and there was no upper limit on stats, the real difference was much larger. There is no such thing as [I]enough[/I] Strength, or [I]enough[/I] Int, because they just gave you more and more benefit as you stacked them. Compared to a regular Fighter, the EK was down ~6 points to hit (and ~12 to damage) and a bunch of feats. Compared to a pure Wizard, the EK was down ~5 points to its save DCs and a good chunk of spells per day. Don't get me wrong, you [I]could[/I] put together a functional EK if you focused on buff-type spells to make up for your lower stats, and there were enough tricky gimmick spells by the end of 3.5 that you could even outshine a Fighter in straight combat, but out of the gate it was just a mess. The stat cap goes a [I]long[/I] way toward evening the playing field. [/QUOTE]
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