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The Problem with Healing Powercreep
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<blockquote data-quote="tetrasodium" data-source="post: 9448273" data-attributes="member: 93670"><p>I love the cognitive dissonance that rears it's head every time someone blithely tosses out the not at all gritty not at all realism dmg variant as if a slight change to the narrative will correct the massive problems rearing their heads when the game drops below six to eight medium to hard encounters per adventuring day <strong>once the players have <em>already</em> decided to go whole hog on 5mwd "rest>nova>repeat" type play play</strong>. 5e did away with all of the secondary subsystems and "ask your gm if <em>you</em> <em><u>can</u></em> get that rest" type clauses in favor of resting mechanicsthst are effectively "tell your GM when you complete a rest unless they are a monster with a term like adversarial dm killer em or whatever who stops you from <em>taking</em> what is yours"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9448273, member: 93670"] I love the cognitive dissonance that rears it's head every time someone blithely tosses out the not at all gritty not at all realism dmg variant as if a slight change to the narrative will correct the massive problems rearing their heads when the game drops below six to eight medium to hard encounters per adventuring day [B]once the players have [I]already[/I] decided to go whole hog on 5mwd "rest>nova>repeat" type play play[/B]. 5e did away with all of the secondary subsystems and "ask your gm if [I]you[/I] [I][U]can[/U][/I] get that rest" type clauses in favor of resting mechanicsthst are effectively "tell your GM when you complete a rest unless they are a monster with a term like adversarial dm killer em or whatever who stops you from [I]taking[/I] what is yours" [/QUOTE]
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The Problem with Healing Powercreep
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