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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="tetrasodium" data-source="post: 9448293" data-attributes="member: 93670"><p>While this is all true, it still carries the cognitive dissonance I mentioned & there's a problem in it that I'll get to below on it's own. The 5e ruleset was designed at <em>every</em> level possible to ensure that the only consequences possible are narrative ones and <strong>the players have <em>already</em> decided to go whole hog on 5mwd "rest>nova>repeat" type play</strong>... "Abandon mission"? So what? Think about where that goes and pretty quickly you run into a fork leading to the things like either A:who cares if NPCs the players don't need anything from don't like them very much unless the gm takes on one of those labels noted above to make it matter with a hostile crap sack world --or-- B: the GM takes on one of those labels and just tosses all of their prep work for the session/adventure to pick up and try again with a whole new adventure for the players to "abandon mission" or nova>rest>repeat through next session because the players have already decided to go all in on that style of play.</p><p></p><p>As to this...</p><p></p><p>we are talking about d&d 5e not a game like AIME or some secondary houserule added by a GM donning one of those labels. The fact that you needed to go beyond the dmg267 variant rest rules to make the point undercuts everything in it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9448293, member: 93670"] While this is all true, it still carries the cognitive dissonance I mentioned & there's a problem in it that I'll get to below on it's own. The 5e ruleset was designed at [I]every[/I] level possible to ensure that the only consequences possible are narrative ones and [B]the players have [I]already[/I] decided to go whole hog on 5mwd "rest>nova>repeat" type play[/B]... "Abandon mission"? So what? Think about where that goes and pretty quickly you run into a fork leading to the things like either A:who cares if NPCs the players don't need anything from don't like them very much unless the gm takes on one of those labels noted above to make it matter with a hostile crap sack world --or-- B: the GM takes on one of those labels and just tosses all of their prep work for the session/adventure to pick up and try again with a whole new adventure for the players to "abandon mission" or nova>rest>repeat through next session because the players have already decided to go all in on that style of play. As to this... we are talking about d&d 5e not a game like AIME or some secondary houserule added by a GM donning one of those labels. The fact that you needed to go beyond the dmg267 variant rest rules to make the point undercuts everything in it. [/QUOTE]
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The Problem with Healing Powercreep
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