Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9448520" data-attributes="member: 7035894"><p>Love the OP. It's thoughtful, detailed, and puts forward a strong case. I don't know that the solution is that much like healing surges in 4e, but the core concept of capping overall healing by tying it to hit dice is very clever.</p><p></p><p>I also agree with the point that healing in 5e is usually a sucker's bet. If you math it out, in most cases the healer could have saved the party more HP by doing something else, such as killing or incapacitating an opponent. In 5e, healing usually only matters if it's a stonking big heal, like <em>mass heal</em>, or a little bonus action when someone is unconscious, like <em>healing word</em>.</p><p></p><p>I'm interested to see how 2024 changes that equation. In general, heals are a bit better and characters are a little tougher. What we found out during play testing is that mobs feel much, much weaker, and that will probably be true for most groups, at least until the new MM comes out.</p><p></p><p>I also think the game is just moving away from attritional play, in general. As the style has shifted to more of a story focus there tends to be an emphasis on having fewer fights with higher stakes rather than a bunch of low stakes encounters leading up to the climax. This is what we see in actual play shows, for example, but it's also how my own games play out. In fact, the first thing I do when adapting an adventure for my table, as I am currently doing with <em>Vecna: Eve of Ruin</em>, is cut a bunch of the minor battles and beef up the big ones. So that has a lot of implications for how healing works over an adventuring day.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9448520, member: 7035894"] Love the OP. It's thoughtful, detailed, and puts forward a strong case. I don't know that the solution is that much like healing surges in 4e, but the core concept of capping overall healing by tying it to hit dice is very clever. I also agree with the point that healing in 5e is usually a sucker's bet. If you math it out, in most cases the healer could have saved the party more HP by doing something else, such as killing or incapacitating an opponent. In 5e, healing usually only matters if it's a stonking big heal, like [I]mass heal[/I], or a little bonus action when someone is unconscious, like [I]healing word[/I]. I'm interested to see how 2024 changes that equation. In general, heals are a bit better and characters are a little tougher. What we found out during play testing is that mobs feel much, much weaker, and that will probably be true for most groups, at least until the new MM comes out. I also think the game is just moving away from attritional play, in general. As the style has shifted to more of a story focus there tends to be an emphasis on having fewer fights with higher stakes rather than a bunch of low stakes encounters leading up to the climax. This is what we see in actual play shows, for example, but it's also how my own games play out. In fact, the first thing I do when adapting an adventure for my table, as I am currently doing with [I]Vecna: Eve of Ruin[/I], is cut a bunch of the minor battles and beef up the big ones. So that has a lot of implications for how healing works over an adventuring day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
Top