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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="Daztur" data-source="post: 9448633" data-attributes="member: 55680"><p>Yup, classic Combat as War vs. Combat as Sport. 5e was a messy compromise between them but 5.5e is moving towards Combat as Sport. The problem is that some of 5e's bones still have that compromise hardcoded into them pretty deep, beyond the ability of 5.5e to change without removing backwards compatibility.</p><p></p><p>CaW has pacing more like a heist movie with the players trying to sneak past or otherwise avoid (but fight if they have no choice) a whole series of challenges).</p><p></p><p>CaS has pacing more like an action movie where the big damn heroes kick down the door and have a big fight. However, action movies tend to have only a few big fights (unless they're John Wick) as each fight should be a big fun set piece. However, 5e's design assumptions lean more towards a longer series of fights and work against having a few big epic set piece fights in a way that, say, 4e's rules didn't.</p><p></p><p></p><p></p><p>That's workable. Have played with getting KOed gives you exhaustion, it helped a lot as players constantly popping in and out of consciousness gets pretty silly after a while.</p><p></p><p></p><p></p><p>As a DM I often like it if the rest rhythm is determined by the PCs. However, there are consequences to everything. Retreat out of the dungeon to rest every time you get into a fight? Good luck delving deep enough to ever get any treasure that way. Sail back to port after your first battle with pirates? You're not going to ever get to the other side of the ocean that way...</p><p></p><p></p><p></p><p>Due to Vancian magic being dead all casters in 5e can convert any spell they know to any other spell they know on the fly.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9448633, member: 55680"] Yup, classic Combat as War vs. Combat as Sport. 5e was a messy compromise between them but 5.5e is moving towards Combat as Sport. The problem is that some of 5e's bones still have that compromise hardcoded into them pretty deep, beyond the ability of 5.5e to change without removing backwards compatibility. CaW has pacing more like a heist movie with the players trying to sneak past or otherwise avoid (but fight if they have no choice) a whole series of challenges). CaS has pacing more like an action movie where the big damn heroes kick down the door and have a big fight. However, action movies tend to have only a few big fights (unless they're John Wick) as each fight should be a big fun set piece. However, 5e's design assumptions lean more towards a longer series of fights and work against having a few big epic set piece fights in a way that, say, 4e's rules didn't. That's workable. Have played with getting KOed gives you exhaustion, it helped a lot as players constantly popping in and out of consciousness gets pretty silly after a while. As a DM I often like it if the rest rhythm is determined by the PCs. However, there are consequences to everything. Retreat out of the dungeon to rest every time you get into a fight? Good luck delving deep enough to ever get any treasure that way. Sail back to port after your first battle with pirates? You're not going to ever get to the other side of the ocean that way... Due to Vancian magic being dead all casters in 5e can convert any spell they know to any other spell they know on the fly. [/QUOTE]
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The Problem with Healing Powercreep
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