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The Problem with Healing Powercreep
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<blockquote data-quote="evilbob" data-source="post: 9449099" data-attributes="member: 9789"><p>Indeed: given that sneak attack is basically expected every turn and how much rogues handle in the exploration and social pillars, I've never seen rogues feel left out.</p><p></p><p>Generally I agree with Clint_L's take: I think that while 3.5 really, really struggled with the "5 min adventuring day" and how to balance that, for reasons that appear better in play than in maths, it hasn't been an issue with 5e, at least in my experience. Maybe it's because of concentration or hard limits on casting slotted spells or some other smaller tweaks we aren't giving enough credit to, but I can't remember the last time my players fought more than 3 battles in a day and it hasn't made anyone too exceptional - except paladins, oddly enough. But I think 5e paladins were widely considered too strong, especially in the level 5-10 range, and from what I'm seeing 5.5 is trying to bring everyone else to that level.</p><p></p><p>Then again, maybe it's also because I've never had a group make it past level 13 in 5e, so I've not dealt much with end-game play.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9449099, member: 9789"] Indeed: given that sneak attack is basically expected every turn and how much rogues handle in the exploration and social pillars, I've never seen rogues feel left out. Generally I agree with Clint_L's take: I think that while 3.5 really, really struggled with the "5 min adventuring day" and how to balance that, for reasons that appear better in play than in maths, it hasn't been an issue with 5e, at least in my experience. Maybe it's because of concentration or hard limits on casting slotted spells or some other smaller tweaks we aren't giving enough credit to, but I can't remember the last time my players fought more than 3 battles in a day and it hasn't made anyone too exceptional - except paladins, oddly enough. But I think 5e paladins were widely considered too strong, especially in the level 5-10 range, and from what I'm seeing 5.5 is trying to bring everyone else to that level. Then again, maybe it's also because I've never had a group make it past level 13 in 5e, so I've not dealt much with end-game play. [/QUOTE]
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