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General Tabletop Discussion
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The Problem with Healing Powercreep
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<blockquote data-quote="Zuranthium" data-source="post: 9449605" data-attributes="member: 7046627"><p>That's not true. Healing is simply damage prevention that only works after the damage has actually been taken. Stopping damage with crowd control and direct reductions (AC, resistances, debuffing enemy attacks, countering their spells) is more powerful, if a game wants to allow for it.</p><p></p><p>The real issue is that healing is boring in D&D. It's also wildly inconsistent. Dice rolls shouldn't be used. Healing spells should be a set amount, and be more effective when the target has low health. That's how to make it interesting - force players to make a decision between efficiency and safety. Use your healing too early and you've wasted resources. But if you wait too late, then someone is going to be knocked unconscious, or outright die.</p><p></p><p>"Healing" should be an essential need for a party. It <em>should</em> be necessary for a group to have someone who can fulfill this role. Otherwise there isn't enough player interdependency and a DM needs to make their NPC's behave stupidly and never focus fire on one target.</p><p></p><p></p><p></p><p>The players don't get to make this choice though. It's the DM who decides what the characters have to face. You can't just stop fighting when NPC's are constantly following you and attacking you.</p></blockquote><p></p>
[QUOTE="Zuranthium, post: 9449605, member: 7046627"] That's not true. Healing is simply damage prevention that only works after the damage has actually been taken. Stopping damage with crowd control and direct reductions (AC, resistances, debuffing enemy attacks, countering their spells) is more powerful, if a game wants to allow for it. The real issue is that healing is boring in D&D. It's also wildly inconsistent. Dice rolls shouldn't be used. Healing spells should be a set amount, and be more effective when the target has low health. That's how to make it interesting - force players to make a decision between efficiency and safety. Use your healing too early and you've wasted resources. But if you wait too late, then someone is going to be knocked unconscious, or outright die. "Healing" should be an essential need for a party. It [I]should[/I] be necessary for a group to have someone who can fulfill this role. Otherwise there isn't enough player interdependency and a DM needs to make their NPC's behave stupidly and never focus fire on one target. The players don't get to make this choice though. It's the DM who decides what the characters have to face. You can't just stop fighting when NPC's are constantly following you and attacking you. [/QUOTE]
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