Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 9451352" data-attributes="member: 55680"><p>The attrition isn't to HPs specifically as much as to ways to regain HPs, when they run out and players have no more ways of recovering HPs then they really feel like they're on the knife's edge and I like getting players to that point.</p><p></p><p></p><p>Most likely. And that wouldn't necessarily be a bad thing, the problem is that right now 5.5e is caught in an awkward place where some of the bones of 5e that they didn't change seem to be built around a more traditional attrition-based model (for example how many spell slots casters get, vs. the lower number in the original 5e playtest) while a lot of people's playstyle is moving away from that, resulting in a mis-match in playstyle and rules. What I mean is:</p><p></p><p>1. In an attrition based model easy fights serve a purpose since they drain away player resources.</p><p></p><p>2. In a non-attrition based model easy fights don't serve much of a purpose since the players winning is a given and the fight can't attrit away meaningful resources, leaving it kind of pointless from a game perspective. A non-attrition based game can easily fix this by having fewer harder fights so that every fight matters.</p><p></p><p>The problem is if you have fewer harder fights a lot of the wheels of 5e start to fall off (for example rogues become pathetically weak is everyone else can nova every fight).</p></blockquote><p></p>
[QUOTE="Daztur, post: 9451352, member: 55680"] The attrition isn't to HPs specifically as much as to ways to regain HPs, when they run out and players have no more ways of recovering HPs then they really feel like they're on the knife's edge and I like getting players to that point. Most likely. And that wouldn't necessarily be a bad thing, the problem is that right now 5.5e is caught in an awkward place where some of the bones of 5e that they didn't change seem to be built around a more traditional attrition-based model (for example how many spell slots casters get, vs. the lower number in the original 5e playtest) while a lot of people's playstyle is moving away from that, resulting in a mis-match in playstyle and rules. What I mean is: 1. In an attrition based model easy fights serve a purpose since they drain away player resources. 2. In a non-attrition based model easy fights don't serve much of a purpose since the players winning is a given and the fight can't attrit away meaningful resources, leaving it kind of pointless from a game perspective. A non-attrition based game can easily fix this by having fewer harder fights so that every fight matters. The problem is if you have fewer harder fights a lot of the wheels of 5e start to fall off (for example rogues become pathetically weak is everyone else can nova every fight). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
Top