Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9462526" data-attributes="member: 710"><p>I think that isn't as good as answer as you might think. If you can't heal in combat, at least with an ablative hit point system, is that you know that you still can take X hits before you're in real danger. So there isn't a lack of tension until the very end, where suddenly you might be dead after the next hit. But before that, you were doing all the same things, and there isn't really that much variety and as much tension. Especially if you're playing a class that otherwise has none or very little other limited resources they can spend (like most spellcasters).</p><p></p><p>Kinda like those boring type of superhero fights were indestructable superhero is fighting invulnerable supervillain until at some point the script writers said we've seen enough SFX and one guy gets the knockout shot.</p><p>In-combat meaning heals you have tight situations mid-combat, where you have to decide between your usual offensive options or doing something to restore someone's hit points so they can stay active longer. You might need to reposition, not use your favorite attacks, delay your action for a better opportunity. The tension rises and falls several times during battle, rather than only sharply at the end.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9462526, member: 710"] I think that isn't as good as answer as you might think. If you can't heal in combat, at least with an ablative hit point system, is that you know that you still can take X hits before you're in real danger. So there isn't a lack of tension until the very end, where suddenly you might be dead after the next hit. But before that, you were doing all the same things, and there isn't really that much variety and as much tension. Especially if you're playing a class that otherwise has none or very little other limited resources they can spend (like most spellcasters). Kinda like those boring type of superhero fights were indestructable superhero is fighting invulnerable supervillain until at some point the script writers said we've seen enough SFX and one guy gets the knockout shot. In-combat meaning heals you have tight situations mid-combat, where you have to decide between your usual offensive options or doing something to restore someone's hit points so they can stay active longer. You might need to reposition, not use your favorite attacks, delay your action for a better opportunity. The tension rises and falls several times during battle, rather than only sharply at the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
Top