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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="azabaro" data-source="post: 9463438" data-attributes="member: 14006"><p>I don’t think so, because Gygax wrote that in the context of a certain mode of play (or rather, overlapping modes of play) which aren’t common these days. The first involves a concern with logistics - you’re concerned about how long supplies you’ve brought with you (rations, light sources, etc.) can last, and in that sense you’re concerned about time on an hour-by-hour if not (10-minute) turn-by-turn basis. The second involved treating the campaign as being massively multiplayer, with different players adventuring at different times in a shared world. You had to know if a group had previously raided the kobold warrens and how long ago that was so you’d know how much time the kobolds have had to prepare for another visit, or if all their good treasure had been plundered or extorted out of them.</p><p></p><p>Rest and healing times had some interaction with that. If your Fighter went into the dungeon Sunday night and came out with only 12 of their 30 HP and someone proposed another expedition on Wednesday night, then (following Gygax’s suggestion that 1 campaign day should be assumed for every real day) your Fighter would have had only 3 days to heal. At 1E healing rates, you’d be back up to only 15 HP unless you’d made arrangements to seek additional healing - perhaps having to blow some of your hard-earned haul from Sunday. Or you could pass and wait until you’d fully healed in just over 2 weeks, but who knows how many opportunities you’d be ceding to other adventurers while you recuperated…</p></blockquote><p></p>
[QUOTE="azabaro, post: 9463438, member: 14006"] I don’t think so, because Gygax wrote that in the context of a certain mode of play (or rather, overlapping modes of play) which aren’t common these days. The first involves a concern with logistics - you’re concerned about how long supplies you’ve brought with you (rations, light sources, etc.) can last, and in that sense you’re concerned about time on an hour-by-hour if not (10-minute) turn-by-turn basis. The second involved treating the campaign as being massively multiplayer, with different players adventuring at different times in a shared world. You had to know if a group had previously raided the kobold warrens and how long ago that was so you’d know how much time the kobolds have had to prepare for another visit, or if all their good treasure had been plundered or extorted out of them. Rest and healing times had some interaction with that. If your Fighter went into the dungeon Sunday night and came out with only 12 of their 30 HP and someone proposed another expedition on Wednesday night, then (following Gygax’s suggestion that 1 campaign day should be assumed for every real day) your Fighter would have had only 3 days to heal. At 1E healing rates, you’d be back up to only 15 HP unless you’d made arrangements to seek additional healing - perhaps having to blow some of your hard-earned haul from Sunday. Or you could pass and wait until you’d fully healed in just over 2 weeks, but who knows how many opportunities you’d be ceding to other adventurers while you recuperated… [/QUOTE]
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The Problem with Healing Powercreep
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