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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="Emerikol" data-source="post: 9502963" data-attributes="member: 6698278"><p>I think either I communicated my approach wrong or you misunderstood.</p><p>At 1st, 2nd, and 3rd level, a cure light wounds does 1d10 on a fighter and 1d6 on a wizard</p><p>At 4th, 5th, and 6th level, a cure light wounds does 2d10 on a fighter and 2d6 on a wizard</p><p>At 7th, 8th, 9th level, a cure light wounds does 3d10 on a fighter and 3d6 on a wizard</p><p></p><p>A cure serious wounds (the next one up I am assuming I don't own 5e)</p><p>At 1st, 2nd, and 3rd level, a cure light wounds does 2d10 on a fighter and 2d6 on a wizard</p><p>At 4th, 5th, and 6th level, a cure light wounds does 4d10 on a fighter and 4d6 on a wizard</p><p>At 7th, 8th, 9th level, a cure light wounds does 6d10 on a fighter and 6d6 on a wizard</p><p></p><p>A cure critical wounds (the next one up I am assuming I don't own 5e)</p><p>At 1st, 2nd, and 3rd level, a cure light wounds does 3d10 on a fighter and 3d6 on a wizard</p><p>At 4th, 5th, and 6th level, a cure light wounds does 6d10 on a fighter and 6d6 on a wizard</p><p>At 7th, 8th, 9th level, a cure light wounds does 9d10 on a fighter and 9d6 on a wizard</p><p></p><p></p><p>The healing amount though is just like a surge. I use dice because it's more D&D like but that is the idea. The difference is you get unlimited surges but they can only be activated by magic. But for those of you liking non-magical healing, you could have one rest do your hit dice in healing. You could have a long rest do half your level rounded up in HD of healing. </p><p></p><p></p><p>I've wondered if healing as a subsystem should be separate from spells. I haven't decided yet.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9502963, member: 6698278"] I think either I communicated my approach wrong or you misunderstood. At 1st, 2nd, and 3rd level, a cure light wounds does 1d10 on a fighter and 1d6 on a wizard At 4th, 5th, and 6th level, a cure light wounds does 2d10 on a fighter and 2d6 on a wizard At 7th, 8th, 9th level, a cure light wounds does 3d10 on a fighter and 3d6 on a wizard A cure serious wounds (the next one up I am assuming I don't own 5e) At 1st, 2nd, and 3rd level, a cure light wounds does 2d10 on a fighter and 2d6 on a wizard At 4th, 5th, and 6th level, a cure light wounds does 4d10 on a fighter and 4d6 on a wizard At 7th, 8th, 9th level, a cure light wounds does 6d10 on a fighter and 6d6 on a wizard A cure critical wounds (the next one up I am assuming I don't own 5e) At 1st, 2nd, and 3rd level, a cure light wounds does 3d10 on a fighter and 3d6 on a wizard At 4th, 5th, and 6th level, a cure light wounds does 6d10 on a fighter and 6d6 on a wizard At 7th, 8th, 9th level, a cure light wounds does 9d10 on a fighter and 9d6 on a wizard The healing amount though is just like a surge. I use dice because it's more D&D like but that is the idea. The difference is you get unlimited surges but they can only be activated by magic. But for those of you liking non-magical healing, you could have one rest do your hit dice in healing. You could have a long rest do half your level rounded up in HD of healing. I've wondered if healing as a subsystem should be separate from spells. I haven't decided yet. [/QUOTE]
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