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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="EzekielRaiden" data-source="post: 9503440" data-attributes="member: 6790260"><p>Yeah, every time I hear this, I think of all the 5e experience I've had.</p><p></p><p>And I laugh. Because this amount of "non-magic healing" would have guaranteed <em>every single group I've been in</em> would have suffered not just one TPK, but <em>multiple</em>.</p><p></p><p>It's always hilarious to me how much people misjudge the value of hit dice in 5.x. They absolutely are not sufficient healing on their own.</p><p></p><p>This whole thing was a solved problem in 4e. Characters could heal somewhere around 200%* of their total HP per day....<em>and that was about it</em>. Yes, the well was (slightly) more accessible than it's been in other editions (people somehow always forget that a character cannot access more than 1 healing surge per combat on their own power normally...and it eats their whole action to do so!), but once it's dry, <em>it's dry</em>.</p><p></p><p>Healing surges, as they actually existed in 4e, were a very effective attritional resource. Sure, when you start the day, you're riding high and don't have a care in the world.</p><p></p><p>After your third combat where you've been beat all to hell, and suddenly realizing you have <em>just one</em> surge left...well gosh would you look at that, you're suddenly incredibly cautious and treat every blow as a Very Scary Issue!</p><p></p><p>The size of the pool of healing is much less important than how easy it is to refill. And that's the problem with spellcaster healing. You siphon off as many spells as needed for healing. If you need more, you need more. If you don't, awesome, funnel that resource into blasting. Making healing have an almost entirely hard cap per day? That'll put the fear of God into players <em>right quick</em> once they realize they're staring down the barrel of oblivion and <em>literally don't have</em> any more resources to draw upon.</p><p></p><p>*Technically, a Paladin that goes absolutely bugnuts for healing surges could theoretically get something like 550% before Epic tier, but this would be exceedingly wasteful in most cases.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9503440, member: 6790260"] Yeah, every time I hear this, I think of all the 5e experience I've had. And I laugh. Because this amount of "non-magic healing" would have guaranteed [I]every single group I've been in[/I] would have suffered not just one TPK, but [I]multiple[/I]. It's always hilarious to me how much people misjudge the value of hit dice in 5.x. They absolutely are not sufficient healing on their own. This whole thing was a solved problem in 4e. Characters could heal somewhere around 200%* of their total HP per day....[I]and that was about it[/I]. Yes, the well was (slightly) more accessible than it's been in other editions (people somehow always forget that a character cannot access more than 1 healing surge per combat on their own power normally...and it eats their whole action to do so!), but once it's dry, [I]it's dry[/I]. Healing surges, as they actually existed in 4e, were a very effective attritional resource. Sure, when you start the day, you're riding high and don't have a care in the world. After your third combat where you've been beat all to hell, and suddenly realizing you have [I]just one[/I] surge left...well gosh would you look at that, you're suddenly incredibly cautious and treat every blow as a Very Scary Issue! The size of the pool of healing is much less important than how easy it is to refill. And that's the problem with spellcaster healing. You siphon off as many spells as needed for healing. If you need more, you need more. If you don't, awesome, funnel that resource into blasting. Making healing have an almost entirely hard cap per day? That'll put the fear of God into players [I]right quick[/I] once they realize they're staring down the barrel of oblivion and [I]literally don't have[/I] any more resources to draw upon. *Technically, a Paladin that goes absolutely bugnuts for healing surges could theoretically get something like 550% before Epic tier, but this would be exceedingly wasteful in most cases. [/QUOTE]
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The Problem with Healing Powercreep
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