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The Problem with Healing Powercreep
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<blockquote data-quote="Oofta" data-source="post: 9504212" data-attributes="member: 6801845"><p>I've never found it difficult to set up some kind of time pressure in most cases. The world continues to react to the actions of PCs even if they take time to rest. That can mean everything from fleeing with the McGuffin to summoning resources or reinforcing defenses. You can't just kick over the ant hill and then stand there and expect nothing to happen.</p><p></p><p></p><p></p><p>I regularly have long downtime periods, typically when people level up. So years can pass in game between adventures at various points. There may be significant downtime activity of course, spending time helping to rebuild a city or do research. Sometimes it's just because you took care of the BBEG you've been chasing for several adventures only for another threat or opportunity to rise.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9504212, member: 6801845"] I've never found it difficult to set up some kind of time pressure in most cases. The world continues to react to the actions of PCs even if they take time to rest. That can mean everything from fleeing with the McGuffin to summoning resources or reinforcing defenses. You can't just kick over the ant hill and then stand there and expect nothing to happen. I regularly have long downtime periods, typically when people level up. So years can pass in game between adventures at various points. There may be significant downtime activity of course, spending time helping to rebuild a city or do research. Sometimes it's just because you took care of the BBEG you've been chasing for several adventures only for another threat or opportunity to rise. [/QUOTE]
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The Problem with Healing Powercreep
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