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*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="tetrasodium" data-source="post: 9504355" data-attributes="member: 93670"><p>Going to tackle this first & go into it deeper in the rest of this post while addressing your earlier outrageous comment.</p><p></p><p>Are you sure that <em>you</em> understood what was being discussed because this comment down below only seems reasonable if you lost track & made a mistake.</p><p></p><p></p><p>WHAT<img class="smilie smilie--emoji" alt="⁉️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2049.png" title="Exclamation question mark :interrobang:" data-shortname=":interrobang:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="⁉️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2049.png" title="Exclamation question mark :interrobang:" data-shortname=":interrobang:" loading="lazy" width="64" height="64" /> I didn't see a post that even <em>hinted</em> that anyone might be looking for players in this thread... If you don't want to join that kind of game then don't join it <em>if</em> someone offers you an invite. That's very different from a player hearing the pitch & joining it then blasting the gm with this kind of thing if someone offers to suggest some options they feel worth considering like I did in 337 & 340 where I brought up the long lived races and how the generational turnover turbo charges the ability to remake the character a player wants to play..</p><p></p><p>Where the heck are you finding support that makes this kind of accusation coming from a player who agrees to join the game that was described by Crimson Longinus and myself earlier anything but unbelievably entitled? Nobody is forcing you or anyone else to play a game by talking about a style of game they might enjoy & mentioning options they think that players might not consider such a game opening up.</p><p></p><p></p><p></p><p> Look Back at how it started with what was written in 329[spoiler="329"]</p><p></p><p>I have been using gritty rests, but I feel for certain sort of campaigns even longer long rests would be beneficial. Like three months or something. You would have an adventure, then retire to a safe place to recuperate for a season, and perhaps do some downtime activities to craft and manage the bastion. It would create more meaningful passage of time, where the character reaching high levels would perhaps take decades. It would allow the world to evolve, the decisions of the characters to have an impact, and the different lifespans of the species actually become noticeable.</p><p>[/Spoiler]</p><p>Or 335</p><p>[Spoiler="335"]</p><p><a href="https://www.crunchyroll.com/series/GG5H5XQX4/frieren-beyond-journeys-end?utm_campaign=media_actions&utm_medium=deep_link&utm_source=google" target="_blank">Frieren</a> does a <em>fabulous</em> job of highlighting how well differing lifespans can be used to change the scope of the game's story. I've done similar with a game that involved time travel & a broken timeline with the old 1200+ year elf lifespan/??maybe forever?? warforge lifespan & the shorter lived races taking more direct time hops while the first two tended to take the long way.</p><p></p><p>Were I to do it over again I might push for the party to do it Frieren style where the comparative mayfly races rejoin the party for a last hurrah before handing their legacy over to a kid/nephew/apprentice/etc & feel like it could maybe be done without the time travel just by making long rests [dieroll] years.</p><p>[/Spoiler]</p><p></p><p></p><p></p><p>[ISpoiler]"<a href="https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504288" target="_blank"><em>i would like to play the character i started with</em></a>" [/ISpoiler]that one right there is the sentiment I was talking about back in <a href="https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504303" target="_blank">340</a>. No amount of working with a player expressing it is likely to meet the bar of player expectations for the PC's exit unless it's done in a way that disrupts the session as I described when those players pick up the new hook and decide they want a pet dragon or whatever it allows. IME it's never the right time when the group is at a good place for a character swap for them. IME no off screen solution isever seems good enough for them, IMRE just by all that is good and true, the GM certainly must never try to force it by saying "now is the time" or "<a href="https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504333" target="_blank">it's just another way of not letting that player play the character they wanted to play</a>"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9504355, member: 93670"] Going to tackle this first & go into it deeper in the rest of this post while addressing your earlier outrageous comment. Are you sure that [I]you[/I] understood what was being discussed because this comment down below only seems reasonable if you lost track & made a mistake. WHAT⁉️⁉️ I didn't see a post that even [I]hinted[/I] that anyone might be looking for players in this thread... If you don't want to join that kind of game then don't join it [I]if[/I] someone offers you an invite. That's very different from a player hearing the pitch & joining it then blasting the gm with this kind of thing if someone offers to suggest some options they feel worth considering like I did in 337 & 340 where I brought up the long lived races and how the generational turnover turbo charges the ability to remake the character a player wants to play.. Where the heck are you finding support that makes this kind of accusation coming from a player who agrees to join the game that was described by Crimson Longinus and myself earlier anything but unbelievably entitled? Nobody is forcing you or anyone else to play a game by talking about a style of game they might enjoy & mentioning options they think that players might not consider such a game opening up. Look Back at how it started with what was written in 329[spoiler="329"] I have been using gritty rests, but I feel for certain sort of campaigns even longer long rests would be beneficial. Like three months or something. You would have an adventure, then retire to a safe place to recuperate for a season, and perhaps do some downtime activities to craft and manage the bastion. It would create more meaningful passage of time, where the character reaching high levels would perhaps take decades. It would allow the world to evolve, the decisions of the characters to have an impact, and the different lifespans of the species actually become noticeable. [/Spoiler] Or 335 [Spoiler="335"] [URL='https://www.crunchyroll.com/series/GG5H5XQX4/frieren-beyond-journeys-end?utm_campaign=media_actions&utm_medium=deep_link&utm_source=google']Frieren[/URL] does a [I]fabulous[/I] job of highlighting how well differing lifespans can be used to change the scope of the game's story. I've done similar with a game that involved time travel & a broken timeline with the old 1200+ year elf lifespan/??maybe forever?? warforge lifespan & the shorter lived races taking more direct time hops while the first two tended to take the long way. Were I to do it over again I might push for the party to do it Frieren style where the comparative mayfly races rejoin the party for a last hurrah before handing their legacy over to a kid/nephew/apprentice/etc & feel like it could maybe be done without the time travel just by making long rests [dieroll] years. [/Spoiler] [ISpoiler]"[URL='https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504288'][I]i would like to play the character i started with[/I][/URL]" [/ISpoiler]that one right there is the sentiment I was talking about back in [URL='https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504303']340[/URL]. No amount of working with a player expressing it is likely to meet the bar of player expectations for the PC's exit unless it's done in a way that disrupts the session as I described when those players pick up the new hook and decide they want a pet dragon or whatever it allows. IME it's never the right time when the group is at a good place for a character swap for them. IME no off screen solution isever seems good enough for them, IMRE just by all that is good and true, the GM certainly must never try to force it by saying "now is the time" or "[URL='https://www.enworld.org/threads/the-problem-with-healing-powercreep.706428/post-9504333']it's just another way of not letting that player play the character they wanted to play[/URL]" [/QUOTE]
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