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The Problem with Healing Powercreep
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<blockquote data-quote="James Gasik" data-source="post: 9504402" data-attributes="member: 6877472"><p>This was back in 2e, when <strong>Dark Sun</strong> was a new and interesting thing. I had the same character balk when I mentioned that their "super powerful" Half-Giant was going to be in trouble in any kind of survival situation because they require additional food and water- because who tracks those things anyway, amirite?</p><p></p><p>-</p><p></p><p>Now I'll be fair here- I don't think the lifespan of a race should be a balancing factor for their playability. It's mostly a ribbon feature, unless the player finds a way to abuse it (say with, AD&D spells that age you as a consequence, like <em>haste</em>).</p><p></p><p>It's supposed to help make your character <strong>interesting</strong>, as they have a different perspective on things. If someone is making a game where "aging out" becomes a possibility, I would expect the DM to attempt to rebalance the races- perhaps give an xp bonus to the shorter-lived races or some other reason to play one.</p><p></p><p>OTOH, some people get bored of characters after awhile and want to try something new, and maybe shorter-lived races would be something you should point them towards, I don't know.</p><p></p><p>In AD&D, I imagine the fact that the so-called "demihumans" were both longer-lived and tended to hit a level cap at some point was intended to be a sort of limiting factor- the humans might leave the Dwarf player in the dust, but 20 years later, "Uncle Beardy" might be the perfect chaperone for a bunch of wet behind the ears level 1's, even though he's long since peaked.</p><p></p><p>Then again, some people like a challenge. I've known people to play horribly bad races because it suited them, and they liked the satisfaction of succeeding despite such handicaps.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9504402, member: 6877472"] This was back in 2e, when [B]Dark Sun[/B] was a new and interesting thing. I had the same character balk when I mentioned that their "super powerful" Half-Giant was going to be in trouble in any kind of survival situation because they require additional food and water- because who tracks those things anyway, amirite? - Now I'll be fair here- I don't think the lifespan of a race should be a balancing factor for their playability. It's mostly a ribbon feature, unless the player finds a way to abuse it (say with, AD&D spells that age you as a consequence, like [I]haste[/I]). It's supposed to help make your character [B]interesting[/B], as they have a different perspective on things. If someone is making a game where "aging out" becomes a possibility, I would expect the DM to attempt to rebalance the races- perhaps give an xp bonus to the shorter-lived races or some other reason to play one. OTOH, some people get bored of characters after awhile and want to try something new, and maybe shorter-lived races would be something you should point them towards, I don't know. In AD&D, I imagine the fact that the so-called "demihumans" were both longer-lived and tended to hit a level cap at some point was intended to be a sort of limiting factor- the humans might leave the Dwarf player in the dust, but 20 years later, "Uncle Beardy" might be the perfect chaperone for a bunch of wet behind the ears level 1's, even though he's long since peaked. Then again, some people like a challenge. I've known people to play horribly bad races because it suited them, and they liked the satisfaction of succeeding despite such handicaps. [/QUOTE]
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