Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vaalingrade" data-source="post: 9506208" data-attributes="member: 82524"><p>Wait... <em>that's </em>what you think plot coupons are?</p><p></p><p>That's like an actual term used for items or checkpoints characters in a story need to collect to complete the plot. It has negative amounts to do with metagame elements.</p><p></p><p>Anyway, this stance-stance thing makes zero sense because most games are a mix of what those empty terms are referring to. </p><p></p><p>There are diegetic parts of the game and non-diegetic parts. Characters aren't aware of their HP for example: HP is an element that's there for the players to tick off attacks until they 'lose' the encounters. Nor are characters actually aware of their class. Like people don't know that the little guy with a knife is doing the kind of damage a knife to the kidneys should do instead of a d4 because he went to Rogue school with a major in Thief.</p><p></p><p>Much like Healing surges, these are things that exist for use the players to make sense of elements that aren't present in other fiction because it's normally controlled by author fiat. </p><p></p><p>Characters don't die because they get hit too much in a story, they die because the writer wants them to and probably because they misunderstood something Steven King wrote long ago.</p><p></p><p>Characters in a story aren't good at shooting a bow because they were born a Ranger; the author chose and then decided what they're capable of.</p><p></p><p>In short, the metagame parts of the game are filling in gaps for the fiction we're collaboratively creating as part of the game. This is a not a separate and alien concept that is opposing roleplaying, it's a part of the game that works harmoniously with it to let the game work.</p><p></p><p>The problem is that decades of arguments and talks and dissection of the game have created all these categorizations without actually thinking or being concerned with how it works in making a working fantasy game and instead tricking people into thinking the goal is some sort of gaming 'purity' they try to achieve by just deleting whole swathes of how the game works, be that the metagame or character-based skill, or what have you.</p><p></p><p>We've become Theory Brained.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9506208, member: 82524"] Wait... [I]that's [/I]what you think plot coupons are? That's like an actual term used for items or checkpoints characters in a story need to collect to complete the plot. It has negative amounts to do with metagame elements. Anyway, this stance-stance thing makes zero sense because most games are a mix of what those empty terms are referring to. There are diegetic parts of the game and non-diegetic parts. Characters aren't aware of their HP for example: HP is an element that's there for the players to tick off attacks until they 'lose' the encounters. Nor are characters actually aware of their class. Like people don't know that the little guy with a knife is doing the kind of damage a knife to the kidneys should do instead of a d4 because he went to Rogue school with a major in Thief. Much like Healing surges, these are things that exist for use the players to make sense of elements that aren't present in other fiction because it's normally controlled by author fiat. Characters don't die because they get hit too much in a story, they die because the writer wants them to and probably because they misunderstood something Steven King wrote long ago. Characters in a story aren't good at shooting a bow because they were born a Ranger; the author chose and then decided what they're capable of. In short, the metagame parts of the game are filling in gaps for the fiction we're collaboratively creating as part of the game. This is a not a separate and alien concept that is opposing roleplaying, it's a part of the game that works harmoniously with it to let the game work. The problem is that decades of arguments and talks and dissection of the game have created all these categorizations without actually thinking or being concerned with how it works in making a working fantasy game and instead tricking people into thinking the goal is some sort of gaming 'purity' they try to achieve by just deleting whole swathes of how the game works, be that the metagame or character-based skill, or what have you. We've become Theory Brained. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
Top