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The Problem with Healing Powercreep
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<blockquote data-quote="Chaosmancer" data-source="post: 9508740" data-attributes="member: 6801228"><p>But they would mean things like a fireball filling a volume, and spreading out in a more tightly enclosed space, correct? Or things like different weapons working differently against different types of armors. The types of things which do still bring a lot of mechanical complexity to the rules. </p><p></p><p>You don't often see them praising systems with fewer mechanics and less complexity.</p><p></p><p></p><p></p><p>I agree that a character knows how good they are. But, again, if we were to be more "realistic" most PCs would be "normal people" not "legendary cinematic action adventure heroes" (who are famously unrealistic). You know, farm boy who just got his father's rusty sword and is going to kill rats types, not "I have a particular set of skills which make me a nightmare for people like you" or "He's who you send to kill the Boogieman" types. </p><p></p><p>Which would mean most PCs would have a +1 or +2 to their athletics, and likely take penalties for not having gear. Especially if climbing more than 10 or 15 ft in on something vertical that isn't full of support points like a tree (and a more realistic game would have a wider variety of DCs and skills to cover how rock climbing is different than tree climbing is different than ice climbing)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9508740, member: 6801228"] But they would mean things like a fireball filling a volume, and spreading out in a more tightly enclosed space, correct? Or things like different weapons working differently against different types of armors. The types of things which do still bring a lot of mechanical complexity to the rules. You don't often see them praising systems with fewer mechanics and less complexity. I agree that a character knows how good they are. But, again, if we were to be more "realistic" most PCs would be "normal people" not "legendary cinematic action adventure heroes" (who are famously unrealistic). You know, farm boy who just got his father's rusty sword and is going to kill rats types, not "I have a particular set of skills which make me a nightmare for people like you" or "He's who you send to kill the Boogieman" types. Which would mean most PCs would have a +1 or +2 to their athletics, and likely take penalties for not having gear. Especially if climbing more than 10 or 15 ft in on something vertical that isn't full of support points like a tree (and a more realistic game would have a wider variety of DCs and skills to cover how rock climbing is different than tree climbing is different than ice climbing) [/QUOTE]
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