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The Problem with Healing Powercreep
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<blockquote data-quote="Emerikol" data-source="post: 9509112" data-attributes="member: 6698278"><p>What they are calling meta, I have called plot coupon or dissociative mechanics. It is a real thing for some of us at least.</p><p></p><p>We want the abilities of the characters to be known to the characters and activated by player using the characters will and not just the players will. For example, if I have a luck point that I can use whenever I really need a good role, who is thinking about that luck point. Not the character. When the player alone makes choices that are not in world real to the character that is a plot coupon. For some people like myself it is very much a game ender. </p><p></p><p>Examples of plot coupons: martial encounter & daily powers, luck points, fate points, hero points, inspiration, are all things that turn your PC into a pawn. Mechanics that are not plot coupons are things the character knows about in game or are methods of communicating truths he character knows to the player. </p><p></p><p>Now it is true that many people who don't mind plot coupons don't see a lot of things as in world like we do. We played the first three editions of D&D without plot coupons. There have been plot coupons ever since in D&D. That doesn't mean if you don't care about plot coupons that you didn't think of something as a plot coupon that we did not think of that way. The key is whether we could find a way to relate it to in world character decision making or not.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9509112, member: 6698278"] What they are calling meta, I have called plot coupon or dissociative mechanics. It is a real thing for some of us at least. We want the abilities of the characters to be known to the characters and activated by player using the characters will and not just the players will. For example, if I have a luck point that I can use whenever I really need a good role, who is thinking about that luck point. Not the character. When the player alone makes choices that are not in world real to the character that is a plot coupon. For some people like myself it is very much a game ender. Examples of plot coupons: martial encounter & daily powers, luck points, fate points, hero points, inspiration, are all things that turn your PC into a pawn. Mechanics that are not plot coupons are things the character knows about in game or are methods of communicating truths he character knows to the player. Now it is true that many people who don't mind plot coupons don't see a lot of things as in world like we do. We played the first three editions of D&D without plot coupons. There have been plot coupons ever since in D&D. That doesn't mean if you don't care about plot coupons that you didn't think of something as a plot coupon that we did not think of that way. The key is whether we could find a way to relate it to in world character decision making or not. [/QUOTE]
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