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The Problem with Healing Powercreep
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<blockquote data-quote="Crimson Longinus" data-source="post: 9509120" data-attributes="member: 7025508"><p>Well, at least how I play it, the wizards spells are diegetic. The wizard knows what spells they have memorised, they know how many they can cast, they intentionally memorise and cast them and this is information they can share with others in-character. To me it would seem that this would be hard to do with plot points in a serious game, though you could try to fluff it as some sort of willpower or something like it to make it at least somewhat diegetic, but it still would be pretty borderline. Like if the character is out of plot point, do they know it? How does it feel? How do they communicate it to the others? Also, if plot points allow them to succeed without a chance of failure in tasks, is this something the character knows and can plan around? "Ok guys, I can exert myself to guaranteed success three times, but no more. Let's take this into account in our plan to break into Doctor Terrible's bunker of Doom." Like that's kinda silly, right?</p><p></p><p></p><p>A better climber having greater chance of success whilst climbing. </p><p></p><p></p><p>All the little variable we cannot otherwise account for. </p><p></p><p></p><p>I think you break this down into steps in a weird way. You all these steps technically happen, but in actual game the whole rolling process is just one smooth and quick thing that represents the climbing attempt.</p><p></p><p></p><p>Well, that certainly is not controversial matter at all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> But in my game it means you were injured in some manner.</p><p></p><p></p><p>In the decision to use a resource the character is not aware of and potentially in it guaranteeing a success in a thing in a manner the character cannot know, though the latter is a lesser issue.</p><p></p><p>Like I don't even hate these sort of mechanics that much if they're used in moderation, and I get why they exists. But they are disassociated, and that is trade-off not everyone is willing to make.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9509120, member: 7025508"] Well, at least how I play it, the wizards spells are diegetic. The wizard knows what spells they have memorised, they know how many they can cast, they intentionally memorise and cast them and this is information they can share with others in-character. To me it would seem that this would be hard to do with plot points in a serious game, though you could try to fluff it as some sort of willpower or something like it to make it at least somewhat diegetic, but it still would be pretty borderline. Like if the character is out of plot point, do they know it? How does it feel? How do they communicate it to the others? Also, if plot points allow them to succeed without a chance of failure in tasks, is this something the character knows and can plan around? "Ok guys, I can exert myself to guaranteed success three times, but no more. Let's take this into account in our plan to break into Doctor Terrible's bunker of Doom." Like that's kinda silly, right? A better climber having greater chance of success whilst climbing. All the little variable we cannot otherwise account for. I think you break this down into steps in a weird way. You all these steps technically happen, but in actual game the whole rolling process is just one smooth and quick thing that represents the climbing attempt. Well, that certainly is not controversial matter at all! :ROFLMAO: But in my game it means you were injured in some manner. In the decision to use a resource the character is not aware of and potentially in it guaranteeing a success in a thing in a manner the character cannot know, though the latter is a lesser issue. Like I don't even hate these sort of mechanics that much if they're used in moderation, and I get why they exists. But they are disassociated, and that is trade-off not everyone is willing to make. [/QUOTE]
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