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General Tabletop Discussion
*Dungeons & Dragons
The Problem with Healing Powercreep
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<blockquote data-quote="Crimson Longinus" data-source="post: 9509819" data-attributes="member: 7025508"><p>Being able to do something automatically was not the issue. But having a meta resource that sometimes allows you to do things automatically is different. Like people do not know that they have "I can do two things without a fail today." That's not a thing!</p><p></p><p></p><p>Because the wizard knows they have spell slots and intentionally uses them.</p><p></p><p></p><p>Why is it not called "stamina" or something like that then? If you are tired for reasons other than spending plot points (or is that not possible?) can you still use plot points?</p><p></p><p></p><p>They are badly hurt.</p><p></p><p></p><p>They literally know that they have power to cast one first circle spell, and that's it, and can tell as much to their allies.</p><p></p><p></p><p>No. They represent what they say the represent. Acquirement of them also is often quite random, so you cannot plan around them that way. Also they don't give you autosuccesses in the tasks, so that part of the planning cannot happen either.</p><p></p><p></p><p>But it can be seen as a mechanical representation of a thing that is diegetic. At least under my interpretation the characters roughly know how badly they've been beaten which corresponds to the player knowledge of the HP.</p><p> </p><p></p><p>Look. I am not saying that using plot points is cumbersome. But it is meta, and some people don't like that. When I said "more time thinking about mechanics" I meant thinking mechanics that do not correspond to the character knowledge of capacity, ie. thinking solely mechanics as mechanics as opposed to thinking them as a representation of character knowledge. I don't get why you need to argue that there is no difference, when there clearly is. I am not attacking your preferences, I just wish we could agree that these things are different and that there are different preferences.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9509819, member: 7025508"] Being able to do something automatically was not the issue. But having a meta resource that sometimes allows you to do things automatically is different. Like people do not know that they have "I can do two things without a fail today." That's not a thing! Because the wizard knows they have spell slots and intentionally uses them. Why is it not called "stamina" or something like that then? If you are tired for reasons other than spending plot points (or is that not possible?) can you still use plot points? They are badly hurt. They literally know that they have power to cast one first circle spell, and that's it, and can tell as much to their allies. No. They represent what they say the represent. Acquirement of them also is often quite random, so you cannot plan around them that way. Also they don't give you autosuccesses in the tasks, so that part of the planning cannot happen either. But it can be seen as a mechanical representation of a thing that is diegetic. At least under my interpretation the characters roughly know how badly they've been beaten which corresponds to the player knowledge of the HP. Look. I am not saying that using plot points is cumbersome. But it is meta, and some people don't like that. When I said "more time thinking about mechanics" I meant thinking mechanics that do not correspond to the character knowledge of capacity, ie. thinking solely mechanics as mechanics as opposed to thinking them as a representation of character knowledge. I don't get why you need to argue that there is no difference, when there clearly is. I am not attacking your preferences, I just wish we could agree that these things are different and that there are different preferences. [/QUOTE]
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